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网游服务器的后端技术
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benegg
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Apr 22, 2009, 7:30:30 AM
4/22/09
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# 将独立的模块封装成单独的进程。
# 进程间通讯(IPC)使用TCP,为什么使用TCP而不是其他更高效的本地IPC方式?一方面因为大部分项目都有现成稳定的TCP模块,另外一方面
更容易将一台服务器拆分到多个服务器,程序完全不用修改。
-- 节选自"陈杰谈网游服务器的后端技术",
http://timyang.net/architecture/game-backend/
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