TOCA Race Driver 3[a] is a racing video game developed and published by Codemasters for Microsoft Windows, PlayStation 2, Xbox, PlayStation Portable and OS X. It is the sixth game in the TOCA series. The game features several fully licensed championships, including the DTM series and V8 Supercar championship. This is the last in the series to have TOCA in its title as following on from this TOCA was dropped in favour of just Race Driver, which later became the Grid series. Despite featuring the name TOCA in its title, the game did not feature the British Touring Car Championship. The game received positive reviews, frequently being compared favourably to Gran Turismo 4 and Forza Motorsport, in the aspects of cars on track, collision and wear damage.
TOCA Race Driver 3 includes 120 Championships and 35 types of racing through the Championship in World Tour, Pro Career, and Free Race. Also, it has Bonus Championships in different disciplines. They take place largely in the UK and Germany, though many more tracks are unlocked by winning cups in Pro Career, or by setting a lap time record on a course within Pro Career mode. Open-wheel, GT, Oval racing, Rallying and Off-road racing were all featured and can be raced in either a detailed Pro Career mode or an open-ended World Tour. The game features many real-life competitions, including British GT, DTM, IRL and V8 Supercars, as well as a Vintage series, other GT series, and Rally. The Formula Williams FW27 is the featured car of the Formula 1 series in the game. The career mode progresses with various cutscenes featuring the player character's crew chief providing driving tips and general commentary.
Settings for racing are largely customisable. Players can adjust the number of laps and difficulty level. Race rules such as wrong way, corner-cutting, and careless driving penalties, and racing flags can also be turned on or off. Players can choose to qualify for races, which allows them to secure a position on the starting grid rather than being placed at the back.
Online play allows 12 and 8 players on PlayStation 2 and Xbox, respectively. It is the only racing simulator for PlayStation 2 with an online racing mode. For the PC up to 12 players could race together with the built-in GameSpy Server or by using a LAN. When GameSpy closed in 2014 online multiplayer was subsequently made possible using the Free Tunngle Network but was shut down in April 2018 due to pending requirements of the new European General Data Protection Regulation.
The game supports the use of a racing wheel. For PlayStation 2 consoles and Microsoft Windows players can utilise wheels such as the Logitech Driving Force GT and the Driving Force Pro. Other wheels are also supported, such as the Mad Catz MC2, which supports multiple platforms.
TOCA Race Driver 3 was unveiled on 26 May 2005 under the title TOCA Race Driver 2006.[4] The name Race Driver 2006 was later used for a PlayStation Portable Race Driver game. A single player demo was released in December 2005.[5] It was released in February 2006 for Windows, PlayStation 2, and Xbox. A PlayStation Portable version entitled TOCA Race Driver 3 Challenge was released in February 2007. A Mac OS X port was released on 24 October 2008. The game was part of the early GOG.com lineup.[6]
The damage model from TOCA Race Driver 2 is improved. Codemasters added additional damage elements for engine, suspension, axle and steering. Tyre modelling has also been improved. Tyres are affected by being cool or hot and wear over time.[7] The developers wanted to improve the single-player racing experience. Johnathan Davis, designer on Race Driver 3 felt that in too many games "you start on the grid and either get left behind or your overtake the AI and go on to win. We really wanted people to battle all the way through".[7] Codemasters interviewed real racing drivers to learn what challenges they would face on the track, such as judging braking distances. These were then implemented into the game's AI.[7] It supports Introversion Software's amBX gaming lights.[8]
The game received "generally favourable reviews" on all platforms according to video game review aggregator Metacritic, with scores ranging from 76/100 for the PlayStation Portable versions to 84/100 for the Microsoft Windows and Xbox versions.[25][26][27][28] In Japan, where the PS2 version got a port on 24 January 2008,[29] Famitsu gave it a score of all four sevens for a total of 28 out of 40.[13] It was the second highest-grossing title in the UK in February 2006, and the sixth highest grossing the following month.[30][31]
TOCA Race Driver 3 follows on from the ideas started in Race Driver 2. The game attempts to include as many different forms of four-wheeled racing in one game, as well as injecting each with a high degree of realism.
There are two main gameplay modes. The World Tour mode has the player starting a racing career and, with the help of a Scottish manager, attempting to gain renown and acceptance into more famous racing events. There are 3D rendered cutscenes shown from the player's point-of-view, which move the story along and, while not as detailed as its predecessor, gives a good idea of the back scenes of a professional racer's life aside from just the racing. This mode includes mixtures from all the racing disciplines.
TOCA Race Driver 3 provides two different driving models, Simulation and Pro-Simulation. The latter is recommended for gamers with analog steering wheels only. Simulation is intended for gamers without wheels, or who want an easier experience. This mode is also noticeably easier than the Simulation mode from TOCA Race Driver 2.
The Good
I haven't played much racing games these days, unless you count NASCAR, but I have played Need for Speed: Most Wanted and got a nice taste for that, but other than that racing games like Gran Turismo, Enthusia and others like that just didn't appeal to me.
Now with this game on the other hand, it does have elements of Gran Turismo, so I was a bit apprehensive when I first saw this game, but the graphics and the price ($9.99 used and in perfect condition) along with boredom won me over, so I bought this and popped it in and was mesmerized by this game.
The graphics are simply amazing, the detail to the cars is simply gorgeous and the sounds are awesome to the point where you can actually get lost in the sounds and actually could think you're actually in the real thing.
The choices of cars and leagues you can compete in is phenomenal, from the classic silver arrows of the early 20th century, monster trucks, dune buggies, stock cars, classic cars such as mustangs and corvettes, GT cars, Go-karts and so many more including the Lotus cars from the 70's and Formula One cars from the 80's and 90's....whew, and there's much more.
The control of the cars, making it as easy or as hard you want, tuning the car if you wish or having your "mechanic" tune it for you is a very nice touch as well. The level of realism just blows your mind along with random things like radiator's blowing, engines missing a cylinder just to name a few and can dramatically affect your handling, giving it a true sense of realism.
The computer opponents you face are incredible as well, they will make you work for your victory which is perfect for me, but beware though, they are all computer sprites, but they can act human, spinning out in front of you, panicking and slamming on the brakes to avoid an accident causing a bigger accident or stopping at the top of the hill because he can't make the turn and he is near the front of the pack and before you know it a certain somebody can't see what's happening and SLAMS IN THE BACK OF HIM AND DESTROYS HIS CAR......sorry bout that, experience talking, LOL.
To put it bluntly, there is a hell of a lot to love about this game.
The Bad
Yes, there is some bad elements to this game, one of which is the repetitiveness it has, in drivers and courses being reused over and over and over, I can't tell you how many times of raced at Silverstone in so many different configurations with god knows how many series. Sadly this really hurts the overall feel of it, there is still a lot of course don't get me wrong, but they use so many of them over and over, just with different configurations and there is not a lot of drivers to choose from.
Also the lack of creating a character or creating a car really puts me down, I would have loved to create my own character and see him rise through the ranks or create a car and see it out there for all to see in all its glory. Alas, another feature I wish they would have implemented.
Another thing that bothered me is when you race in Pro Career Mode, when you choose a series and begin racing in a series of races, usually six or seven at times, when you finish a race, you only have the option of saving it, replaying or continuing on, with no option to return to the main menu or back to the Pro Career Mode, the only way to do this is to finish the entire series or save your progress and reset the game which is a major drag.
The Bottom Line
All in all, this is a hell of a racing game, beautiful graphics, realistic sounds and true to life handling really make this game stick out among its racing brethren. The only things that were wrong was the constant reuse of the tracks and drivers and no way to create any new cars, which would have been cool. If there is a next-gen version of this series, I'm pretty sure series like Gran Turismo and Forza will have a fight on their hands, until that time, this will remain the last-gens classic racing title.
Editor's note: This is an early impressions piece, based on a few days' play with Project Cars. We'll be posting our final review in the coming days, once we've tested the game on fully populated online servers.
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