I'm tired of half-making lots of things because I over-extend myself and/or pick a ridiculous theme for my games. Honestly, my first thought for this theme was a meta-fiction game half-based on Italo Calvino's If On a Winter's Night a Traveller. Seriously?
This month, I want to try and make an actual complete game. So my idea for this month is going to be called just 'Fiction'. You know those fridge magnets with words on them? I want to make a multiplayer game of that where each player gets, say, 30 random words (and maybe some random punctuation too). Each player takes their turn and plays one word. The goal is to make the story as long as possible. To encourage playing, there'll be other bonuses. After your tenth word or something, you'll get an option to completely re-roll your word collection. And I was thinking that instead of just a score based on words played (and to stop people cheating and putting down 2000 gibberish words in a row and getting the high score), you'd also get in-game bonuses for rating other people's stories. The 'high score' would then be based on both the number of words played and the number of votes it gets from other players.
I was thinking about doing this in OpenFL (previously nme). This will be my first time using anything AS-based for game programming. Anyone got any good pointers?