So... I suffer somewhat from Social Anxiety, so the subject of giving up is something I have vast experience of. I wanted to make a game that, at least in part, highlights the feeling of being overcome by anxiety and just wanting to give up and run away. At least one aspect of this game would be an alternative 'hollow victory', where you (thematically) feel the relief of being unburdened by your anxiety and therefore 'win', but ultimately you lose, or at least the other players do.
So my game is "Game Jam", ostensibly a coop game where the players have to collectively complete their games before the end of a fixed duration game jam event.
Each player has their own skill in four disciplines, design, code, art and audio. Each turn you decide to apply the work you've done (from the previous turn) to your game or trade to another player. To complete your game you must fill in all space on your game board, including some polish, which can only be obtained by getting feedback from other players (mandatory trading, and therefore social interaction).
Three quarters of the players will have the cooperative group goal, but the remaining one quarter will have an individual goal. The individual goal will be defined by a personality type that each player will draw, one of which will be the aforementioned Socially Anxious. The personality type will be public, but the goal private. I'd like to have two possible goals per personality to make things less predictable. So in a game of eight players there will be two individual goals in play.
I'm not sure I'll have it finished before tuesday, but I'm also making this as part of Owen Harris' design workshop, which I'm doing, so it'll probably get a playthrough of what's available on monday.
I've still yet to create all the personality types and goals, so any suggestions would be welcome. I'll likely also have an Achiever, who will try to finish their game first, and a Griefer, who will try to make the group fail.
Since I'm also doing this for the workshop, and it's somewhat personal, I'm perhaps going a bit overboard on this. :)
