Okay.
Right.
Okay.
Enough messing around. Going to FINISH my game this month. So I've got a multi-stage idea, which gives me multiple points for me to stick a fork in and say "done!".
In my game, you play Victor Frankenstein ("Franken-steen"). You've created a shitty monster from leftover parts. But the monster wants to be better, stronger. So the monster goes out and fights people he finds (or runs away from them if they're too strong for him). Because he's a shitty monster, he's not very strong and not very good at fighting. But if he wins, he can salvage the 'bits' of the people he fought and gradually improve himself by fighting and beating better people and using their parts to build himself up.
BUT!
The parts you choose affect the way the monster behaves. Take the eyes of an old person and your eyesight will be shitty and you won't be able to tell if this is a person you can fight or run away from. Take the arm of a sailor and it'll be a little drunk and won't behave properly. Take the arm of a gentleman and it won't hit a lady. Take the arm of a woodsman and you'll be really strong. Take the arm of a witch and you'll have some magic ability. Take BOTH arms of a witch and you'll have strong magic ability. etc. etc.
For this one, I'll be playing about with haxeflixel. Its docs are so much nicer than straight openfl and seems much easier to get to grips with. I was able to get a simple game up and running with it last night, which is a lot more than I ever did with nme/openfl.