Simone D'Arpino wrote:
> 600 vehicles [...], one at a time, transmit a broadcast packet.
Depending on how you configured your simulation, this may be an
illusion. In the GUI you will always see only one event being processed
at a time. You will need to closely inspect the beginning and end times
of frames if you want to be sure that you always receive the event
corresponding to the end of one frame before that of the beginning of
the next (begin/end/begin/end instead of begin/begin/end/end, which
would indicate overlapping frames).
> One possible explanation is that the SNIR of the communication
> between two vehicles exceeds the threshold for the processing of the
> message in only one case but not the other, but I'm not so sure.
You can investigate by looking at the debug output (if you run the
simulation with debug output turned on) or by inspecting with a
debugger: if the signal level of a received transmission is low, a
building is to blame for the packet loss. If the signal is high, but the
SINR is low, an interfering transmission is to blame.
Best,
Christoph
--
Dr.-Ing. Christoph Sommer
Institute of Computer Science
University of Innsbruck, Austria
Phone:
+43 512 507-53285 / Fax: -53079
http://ccs.uibk.ac.at/~sommer/