The first-ever International Day of Play, to be observed on 11 June 2024, marks a significant milestone in efforts to preserve, promote, and prioritize playing so that all people, especially children, can reap the rewards and thrive to their full potential.
Beyond mere recreation, it is a universal language spoken by people of all ages, transcending national, cultural, and socio-economic boundaries. This shared passion fosters a sense of community and national pride.
It also fosters resilience, creativity, and innovation in individuals. For children in particular, play helps build relationships and improves control, overcome trauma, and problem-solving. It helps children develop the cognitive, physical, creative, social, and emotional skills they need to thrive in a rapidly changing world.
Restricting opportunities for play directly impedes a child's well-being and development. In educational settings, play-based learning has been recognized as an effective approach to engage students actively in the learning process. It helps make learning more enjoyable and relevant, thereby enhancing motivation and retention of information.
Moreover, play is considered to have a positive impact on promoting tolerance, resilience, and facilitating social inclusion, conflict prevention, and peacebuilding. In recognition of this, the United Nations Convention on the Rights of the Child has enshrined play as a fundamental right of every child under Article 31.
The international day creates a unifying moment at global, national, and local levels to elevate the importance of play. It signals a call for policies, training, and funding to get play integrated into education and community settings worldwide.
The event aims to raise awareness about the critical role of play for human development through interactive activities and engaging discussions in order to develop a deeper understanding of the relevance of play and how play serves as a critical building block in the growth and learning process of individuals, particularly during childhood.
The Decade of Healthy Ageing (2021-2030) is an opportunity to bring together governments, civil society, international agencies, professionals, academia, the media, and the private sector for ten years of concerted, catalytic and collaborative action to improve the lives of older people, their families, and the communities in which they live.
International days and weeks are occasions to educate the public on issues of concern, to mobilize political will and resources to address global problems, and to celebrate and reinforce achievements of humanity. The existence of international days predates the establishment of the United Nations, but the UN has embraced them as a powerful advocacy tool. We also mark other UN observances.
The promise's rejection handler is called with a DOMException object passed in as its sole input parameter (as opposed to a traditional exception being thrown). Possible errors include:
Provided if the user agent (browser) or operating system doesn't allow playback of media in the current context or situation. The browser may require the user to explicitly start media playback by clicking a "play" button, for example because of a Permissions Policy.
Although the term "autoplay" is usually thought of as referring to pages that immediately begin playing media upon being loaded, web browsers' autoplay policies also apply to any script-initiated playback of media, including calls to play().
If the user agent is configured not to allow automatic or script-initiated playback of media, calling play() will cause the returned promise to be immediately rejected with a NotAllowedError. Websites should be prepared to handle this situation. For example, a site should not present a user interface that assumes playback has begun automatically, but should instead update their UI based on whether the returned promise is fulfilled or rejected. See the example below for more information.
Note: The play() method may cause the user to be asked to grant permission to play the media, resulting in a possible delay before the returned promise is resolved. Be sure your code doesn't expect an immediate response.
In this example, playback of video is toggled off and on by the async playVideo() function. It tries to play the video, and if successful sets the class name of the playButton element to "playing". If playback fails to start, the playButton element's class is cleared, restoring its default appearance. This ensures that the play button matches the actual state of playback by watching for the resolution or rejection of the Promise returned by play().
When this example is executed, it begins by collecting references to the element as well as the used to toggle playback on and off. It then sets up an event handler for the click event on the play toggle button and attempts to automatically begin playback by calling playVideo().
\n The promise's rejection handler is called with a DOMException object\n passed in as its sole input parameter (as opposed to a traditional exception being\n thrown). Possible errors include:\n
\n Provided if the user agent (browser) or operating system doesn't allow playback of media in the\n current context or situation. The browser may require the user to explicitly start\n media playback by clicking a \"play\" button, for example because of a Permissions Policy.\n
\n Although the term \"autoplay\" is usually thought of as referring to pages that\n immediately begin playing media upon being loaded, web browsers' autoplay policies also\n apply to any script-initiated playback of media, including calls to play().\n
\n If the user agent is configured not to allow automatic or\n script-initiated playback of media, calling play() will cause the returned\n promise to be immediately rejected with a NotAllowedError. Websites should\n be prepared to handle this situation. For example, a site should not present a user\n interface that assumes playback has begun automatically, but should instead update their\n UI based on whether the returned promise is fulfilled or rejected. See the\n example below for more information.\n
\n Note: The play() method may cause the user to be asked\n to grant permission to play the media, resulting in a possible delay before the\n returned promise is resolved. Be sure your code doesn't expect an immediate response.\n
\n In this example, playback of video is toggled off and on by the\n async\n playVideo() function. It tries to play the video, and if successful sets\n the class name of the playButton element to \"playing\". If\n playback fails to start, the playButton element's class is cleared,\n restoring its default appearance. This ensures that the play button matches the actual\n state of playback by watching for the resolution or rejection of the\n Promise returned by play().\n
\n When this example is executed, it begins by collecting references to the\n element as well as the used to toggle\n playback on and off. It then sets up an event handler for the click event\n on the play toggle button and attempts to automatically begin playback by calling\n playVideo().\n
That means you can start playing with your PlayStation console connected to a TV, pause your game and access the PS Remote Play app on your chosen device, and your game will be there, ready to keep playing from exactly where you left it. Or you can switch on your PlayStation console and start playing directly from the app, with no need to ever switch on your TV.
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Play is a range of intrinsically motivated activities done for recreational pleasure and enjoyment.[1] Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds.
Many prominent researchers in the field of psychology, including Melanie Klein, Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky erroneously viewed play as confined to the human species. They believed play was important for human development and used different research methods to prove their theories.
Play is often interpreted as frivolous; yet the player can be intently focused on their objective, particularly when play is structured and goal-oriented, as in a game. Accordingly, play can range from relaxed, free-spirited, spontaneous, and frivolous to planned or even compulsive.[2] Play is not just a pastime activity; it has the potential to serve as an important tool in numerous aspects of daily life for adolescents, adults, and cognitively advanced non-human species (such as primates). Not only does play promote and aid in physical development (such as hand-eye coordination), but it also aids in cognitive development and social skills, and can even act as a stepping stone into the world of integration, which can be a very stressful process. Play is something that most children partake in, but the way play is executed is different between cultures, and the way that children engage with play varies.
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