This week I decided to take content from the tool I am using on daily basis and create something nice using a part of their color palette. That's not a redesign of Gumroad, I love their website and direction, it's just for practice.
I wrote a simple canvas_item shader that gets an input base palette (the original palette of the sprite) and a new palette (the replacement palette) and correctly replaces the original colors with the new colors.
To be able to find the replacement color, for every pixel, I search the original color with a custom function called find_color_in_base_palette, which loops the base_palette looking for the color (the function returns the x position of the color). Then I read the color from the new_palette that is in the same pixel position.
Also, you could use the natural adjacent pixel similarities to begin each new search at the same position as where the last search ended. A green is mostly likely to be found just after another green, for instance.
The best way is to make a new paint layer. Don't actually paint anything on it, but add a mask to the layer and an anchor point on the mask. Reference the anchor point in Pixel8r's dither mask slot, then click back on the mask and paint.
Hey, I bought you plugin on Gumroad but its outdated since you moved here soo I want to know if there is any way of moving my licence here?
I can provide proof for purchase on Gumroad if necessary
Hi! If it was Pixel8r 2 or 2.5, then sure! Send me an email (found on my ArtStation) with a copy of the receipt.
If it was Pixel8r 1 or 1.5, that was always a separate product from 2. I do full version bumps for separate paid releases and incremental version bumps for their free updates.
This is due to Painter displaying the texture at its native power of two resolution, where the Pixel8r resolution can't scale up uniformly to match it. You can safely ignore the stretching.
For resolutions like this, follow the user guide and export out at full resolution, then downscale in any image editing application. No pixels will appear different than the preview in Painter, and you won't have any stretching anymore.
No timeline, but in the next version I'll be releasing a shader which fixes this problem.
Really fantastic addon! One issue I have found is exporting in Substance Designer. Filters seem to be applied at the end and the image loses its quality when at lower res. Would it be ok to have a simple tutorial on the Youtube channel on how exporting in Designer works with Pixel8r? Thanks again : )
When exporting from Designer I usually will work at a high res, then Pixel8r step and lastly add a transform node to downscale to the desired resolution (if the pixe8r res is a power of two). This should be pixel perfect and 1:1 with Pixel8r, but you can be extra sure it is by disabling filtering and mipmapping on the transform node.
If not pixelating to a power of two, export the pixelated high res image, then downscale in any image editor (I use Photoshop) using nearest neighbor and it will be pixel perfect.
Hello! I wanted to first thank you for such a phenomenal tool. It's incredible how far this plugin has come since the early release on Gumroad!
I had a question/ feature request regarding Palette's. I'm using Pixel8r 2.71 and tried 2.72. I'm working on a asset where all the assets will need to adhere custom 256 color palette. I generated the palette from Asperate and set it up within pixe8r.
The problem I'm facing is colors are not exactly adhering accurately. To elaborate:
This color palette has many grey colors. Even if I input the exact value for the grey that the color palette would use, the colors all seem to shift more towards tannish color.
Thinking it was a shading issue I followed your tutorial on setting the emissive up (which is handy!) But sadly was not the problem.
Other things I tried was changing the color spaces for the image input and the palette color space.
I also don't have this problem as much when using the generate palette but for my team's use, color accuracy will be pretty important.
Is there anything I can do to get Pixel8r to read the custom palette more accurately or shift the colors?
Thanks again for such a amazing tool!
That's odd, it may just be a simple layout problem, because unless there's a bug it shouldn't output any colors that aren't in the palette.
Can you share the palette image? You should be able to upload it here, or you can reach me thru my email (found on my ArtStation), or my Twitter account. Whatever you prefer! If you're comfortable sharing it here though it could be helpful for anyone in the future.
A smarter, more unified palette/LUT feature is on the todo list for a future version, though it will be a bit slower to process and probably be part of a big paid update which adds a ton of useful new features (especially for Quake modders!)
Hi there, i am a university student based in Turkey, specializing in animation. Currently, I am working on a short animated film for a school project, and I am particularly drawn to the pixelated style.
Considering the economic situation in my country, gathering $35 for this plugin proves it is not an option, as it nearly quadruples my monthly budget. I fully appreciate the value of your service, and I am aware that a discount may not always be possible. However, I wanted to try if there might be a possibility of receiving a discount.
I have saved 400 Turkish liras over several months, equivalent to approximately 15 dollars. While I understand this falls short of the full price, but i am hopeful that you might consider my budget constraints. Your understanding and support would greatly contribute to my short animated school project.
I apologize for the inconvenience. When I clicked on the link you provided, it led to a page saying, "We couldn't find your page." Am I missing something? Im kinda new at itch.io, so please let me know.
Just wanted to leave some positive feedback because I've been using the filters for a few months now. Pixel8r is awesome! I use it for a ton of different assets for a stylized video game project, and it's absolutely great! Saves me a ton of time to be able to pixelate my textures directly in Substance Painter :)
I just wanted to say I used the filter for our GMTK Game Jam game and it's been great! Really easy to use and made the pixel art/retro artstyle very achievable in the limited time thanks to your filter. So thanks!
Ah I forgot to re-enable the channels and couldn't figure out why it wasn't working. Thank you! I love this addon and I've learned more about Substance painter workflows through your tutorials than I have almost anywhere else :)
Hello!
This tool is actually brilliant and I would like to continue using it in my pipeline.
I would to ask for help with updating it or get clarification about it.
Long time ago I bought Pixel8r v.1.5.3 from gumroad.
I did not really had a gumroad account if it makes difference.
I got an email mentioning v.2.5 have been released, but when I clicked the link to get the update, it only led me to a page saying "sold out", so I could not really get an update. And I also learned product has been moved to itch.
Does it means I have to buy v.2.5 separately or is it possible to receive an update somehow?
Get Pixel8r 2.5 Before now, Pixel8r was a great tool for working with low resolution textures in Substance, but now it can truly fit into any workflow and replicate any style of retro asset. All of these features work across both Substance Painter and Substance Designer in pre-Adobe and newer versions of both programs!
If you *did* purchase 2.0 and still got that email, you probably did it without an account or via a different email address. If that is the case, check your emails for your receipt and you'll have a link to access the download page, where you can get 2.5.
I have created 5 different beautiful Flower Doodle Designs two of which also have cute little ladybirds. And one of the Ladybird Flower Doodle Corner Bookmarks also has got four leaved clovers! One can never have enough luck, right?!
Each design in the DIY Flower Doodle Corner Bookmarks Bundle comes with 2 variations. You can choose to color each design with black background or simply just the line art and you can choose the background color yourself. Having a black background makes it easier to color in the design and if you are up for a little challenge then choose the later option.
Here is a little video on how I colored and made mine. I used mostly my Sakura Watercolors Brush Pens which I love. They are bright and flow easy over the paper. Sakura has got a beautiful color palette.
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