SoI have heard that there is a longer version of Dune - specifically, the 1984 David Lynch Dune - included some scenes that were edited out (roughly 2 scenes for each character were cut). How can I get a copy of the unedited version?
I know there was a release to DVD but this seems to only include the 2 hour version. Also, I know that a TV version was greatly edited and while it did include some new material, it was also changed dramatically from the original.
Does anyone know of a place to get an unedited version? Specifically, I would like the scenes with the Harkonnen heart plug and the water of life conversion where they drown the worm, which does not appear to be on the extended DVD.
The presentation on this edition is a drastic improvement from the original letterboxed release. On the flipside of the DVD is the alternate 2-hour 57-minute version cut for television. As many fans know, this 'extended' version was disowned by Lynch, who insisted his name be replaced by that famous Hollywood pseudonym "Alan Smithee;" the name used by directors whose film was taken away and recut against their wishes. There is some new material in the 14 minutes of deleted scenes offering a bit more background into the Bene Gesserit sisterhood, the Kwisatz Haderach prophecy and the Fremen culture and their struggle.
Final Fantasy VII: Advent Children[a] is a 2005 Japanese computer-animated film directed by Tetsuya Nomura, written by Kazushige Nojima, and produced by Yoshinori Kitase and Shinji Hashimoto. Developed by Visual Works and Square Enix, Advent Children is part of the Compilation of Final Fantasy VII series of media, which is based in the world and continuity of the 1997 role-playing video game Final Fantasy VII. Final Fantasy VII: Advent Children was released on DVD and Universal Media Disc with Japanese voice acting in Japan on September 14, 2005, and on April 25, 2006 with English voice acting in North America and the UK.
Advent Children takes place two years after the events of Final Fantasy VII and focuses on the appearance of a trio that kidnaps children infected with an unexplained disease called Geostigma. Final Fantasy VII hero Cloud Strife, suffering from the same disease, goes to rescue the children. He discovers that the trio plan to resurrect Sephiroth using the remains of the extraterrestrial villain Jenova, and he and his compatriots from the game fight to stop them. The film's voice acting cast includes Takahiro Sakurai, Ayumi Ito, and Toshiyuki Morikawa in Japanese, and Steve Burton, Rachael Leigh Cook, and George Newbern in English.
Advent Children has been released in multiple versions; Final Fantasy VII: Advent Children Complete, released on Blu-ray Disc in 2009, adds 26 minutes of new and expanded scenes to the 101-minute original. It has received mixed reviews; critics praised its animation and CGI, but criticized the plot as being incomprehensible to viewers who did not play Final Fantasy VII and having a thin connection between action scenes. The film received the "Maria Award" at the Sitges Film Festival in 2005 and the "Best Anime Feature" at the 2007 American Anime Awards. The original release was one of the best-selling animated films in Japan and the United States in its release year. The Complete release was noted as driving a large increase in sales of the PlayStation 3 console in its release week. By May 2009, the DVD and Universal Media Disc releases had sold over 4.1 million copies worldwide. Advent Children (the Complete version) returned to Japanese theaters from January 19, 2024 to February 1, 2024, and returned to stateside theaters on February 21, 2024, to promote the launch of the video game Final Fantasy VII Rebirth.[1]
Advent Children takes place two years following the events of the 1997 role-playing video game Final Fantasy VII, during which the antagonist Sephiroth attempted to absorb the Lifestream, the lifeblood and soul of the Planet, and be reborn as a god.[2] He was defeated by Cloud Strife and his companions, but his final spell, Meteor, destroyed the city of Midgar.
Since the end of the game, the survivors of Midgar founded the new city of Edge, where Cloud and his childhood friend Tifa Lockhart now run a courier service and are the caretakers of an orphan Denzel and the adopted daughter of Barret Wallace, Marlene. Out of guilt for failing to save Aerith Gainsborough, Cloud has recently moved out and isolated himself from his friends. The story also portrays that many people, including Cloud and Denzel, are infected with a mysterious and incurable disease known as "Geostigma".
Cloud is contacted through Tifa and summoned to a meeting with the Shinra Company's former president Rufus Shinra, who was presumed dead in Final Fantasy VII.[3] Rufus asks for Cloud's help to stop Kadaj, Loz, and Yazoo, who are the physical manifestation of Sephiroth's surviving spirit and seek to resurrect him using the remains of the extraterrestrial villain Jenova.[4] Cloud refuses to help and leaves.
Meanwhile, Kadaj and his colleagues are recruiting children infected with Geostigma, and Denzel falls in with the group after being attracted by their promises of a cure. Loz follows Tifa and Marlene to Aerith's church, where they are searching for Cloud, and attacks them. Tifa is knocked unconscious in the fight, and Loz kidnaps Marlene. The abducted children are taken to the ruins of the Forgotten City, where Kadaj embraces them as brethren and announces his intention for them to be reunited with Jenova. When Cloud arrives to rescue them, Kadaj's gang overpowers him, but he is saved by the arrival of his old comrade Vincent Valentine. Cloud then returns to the city, where Kadaj has summoned Bahamut SIN and other monsters to terrorize the population.[5] With the help of his companions, Cloud engages and defeats the monsters.
Kadaj confronts Rufus Shinra, who reveals he possesses Jenova's remains. He attempts to destroy it, but Kadaj saves it and flees the city with his companions, with Yazoo and Loz being caught in a blast by an explosive planted by Reno and Rude. Cloud chases Kadaj down and engages him in battle, ultimately subduing him. Outmatched, Kadaj opens Jenova's box and fuses with its contents, transforming into Sephiroth. He tells Cloud he will use the souls of Geostigma's deceased victims to dominate the Planet.[6] He and Cloud then fight; throughout the encounter, Sephiroth appears to have the upper hand and ultimately impales him through the shoulder. He asks Cloud to tell him what he most cherishes so that he can have the pleasure of taking it away. Cloud replies that he cherishes everything and then uses his Limit Break, Omnislash Ver. 5, to defeat Sephiroth. Sephiroth's spirit departs, leaving behind the mortally wounded Kadaj. As he lies dying in Cloud's arms, a healing rain starts falling across the land, curing the people of their Geostigma. Yazoo and Loz appear and confront Cloud; setting off a massive explosion that engulfs the three.
Cloud has visions of his deceased friends Aerith and Zack Fair, who say that his time to join them has not yet come. He then awakens in the church, healed of his injuries and surrounded by his friends. Behind them, he sees the spirits of Aerith and Zack, smiling at him before departing to the afterlife. Aerith says to Cloud, "You see, everything's all right". He agrees: "I know. I'm not alone... not anymore". Cloud and the sick children celebrate by bathing in the rainwater.
During the credits, Cloud is seen driving his motorcycle to parts unknown. Advent Children Complete adds a new post-credit scene where Zack's Buster Sword is seen in Aerith's church while flowers from the church are seen blooming at the location of Zack's last stand, having been placed there by Cloud.
Advent Children began as a short film by Visual Works, a company used by Square to develop CGI scenes for their video games, based on Final Fantasy VII. Kazushige Nojima, who had written the script for the game, was brought on to write a 20-minute script. He decided to write "a story about Cloud and Tifa and the kids".[20] The film was developed as a part of the Compilation of Final Fantasy VII, a set of different media content intended to expand upon the world of Final Fantasy VII.[21] Square's research and development department worked with Visual Works on the piece, and Tetsuya Nomura joined the crew after VII's director Yoshinori Kitase called him. Early in pre-production, the team thought about making Advent Children into a game. Still, Nomura decided against it, partially because Visual Works had no experience making a full game. The creators had no prior experience working on films, so they fell back on their knowledge of in-game movies.[22]
The film was planned to focus on the characters of Cloud and Tifa in a similar way to how other titles from Compilation of Final Fantasy VII centered on certain characters; for example, Before Crisis focuses on the Turks, Crisis Core on Zack Fair, and Dirge of Cerberus on Vincent.[21] Nomura says the film was, in its first manifestation, only going to be 20 minutes long. The original story featured someone requesting a message to be sent to Cloud; the message is relayed to Cloud through several children. When the message finally reaches Cloud, it is revealed who the messenger is. Nomura very much liked the original script, and it became the foundation of the final version. He decided to make the project longer and grander in scope when the early word of the film generated great interest among Final Fantasy VII fans, most of whom wanted something feature-length. The film's length was expanded to 100 minutes.[23]
Takeshi Nozue and Nomura, who had first worked together on the video game Kingdom Hearts, split the role of directing, as Nomura felt this would add depth to the film. In designing the battle scenes, they first discussed the setting and layout. They then went to the staff with their ideas, deciding which were the best and developing them further. The battle between Cloud's group and Bahamut was the most difficult to design due to the size of the area and the number of objects the staff had to add to the scene to keep it realistic. The alternating positions of the characters, including Bahamut itself, took the staff a long time to complete to give the scene a sense of flow.[24] Nomura said that the team decided not to worry about making the fight sequences realistic, as they felt this would restrict their ability to give the film a "cool look". Therefore, they worked by creating their "own rules". Motion capture was used for many of the film's battle scenes; maneuvers that were not physically possible for live actors to perform were constructed digitally.[25]
3a8082e126