Dragon 39;s Dogma Dark Arisen Quests

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Tordis Hurrle

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Aug 3, 2024, 5:33:14 PM8/3/24
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This is the most important section of the guide. When you are attempting your first playthrough, you should follow this page for all the quests in the game. I will also explain some important variables such as special shops, unique items, and a few tricks to make things a little easier for new players. There's plenty of content that isn't a part of the storyline, but that can still be of use to you. For those interested, the full story will also be explained at the end.

These are tips for beginning players with their first steps into the world. If you're looking for a specific question or concern, you should see the full hints page instead. If you're looking for hints for certain playthroughs, you should see each individual page.

You should also just follow the basic tips of an RPG, as I said before. Talk to people and check out each building or you'll likely miss something. Dragon's Dogma can be fairly daunting at first glance, but there's nothing that should catch you off guard.

No specific equipment is needed for your first playthrough. At this point, the equipment you gather as you play will almost always be better than what you start with. If you're looking to find the best gear in the game, see the Hard Mode page for some specific sets.

This is the full list of quests in the same order of the guide. Be aware that certain quests are specific to their chapter. If you do not finish a quest before moving onto the next act, it will automatically be marked as "failed" and you won't be able to collect the Hero achievement until your next playthrough. Every quest listed is required for the achievement, however, order does not matter. So long as quests are done within each act.

And, once again, look out for the additional achievements you need to gain on the way. I will note any good locations for this through the guide. From this point on, the walkthrough will follow the storyline and quests of the game. The links that are connected to the quest leads to the map of Gransys. Use it if you find yourself lost, or if you're looking to explore the map outside of the walkthrough.

THE END OF THE BEGINNING: Before entering the story, you'll play as a previous Arisen some time ago. Just go through the motions the best you can. It's not very difficult and you'll have decent skills already at hand. This is merely an introduction into the combat and the history of the game. So enjoy it. Especially because it won't last long. When you reach the Chimera, a good tactic to have is to go for the snake, then the goat, and then the lion. Either way, even on Hard, this should be an easy feat to accomplish. Once it's over, you'll be able to create your character, and an achievement will unlock.

You won't be able to customize your pawn until later so don't worry about it. Instead, just have fun messing around with all the options to the game. There's additional options on top of basic customization, so be sure to explore first. You can even test their voice. The only advice to remember here is that size contributes to carry weight. If you make a significantly small character, it's wise to create a pawn with opposite attributes. When you're finished, you'll be placed into Gransys, specifically Cassardis.

HARBINGER OF DESTRUCTION: Once your character has been created, this quest will immediately begin. All you have to do is attack the dragon (Grigori) and the quest will end on it's own. You are not expected to do any damage or put up much of a fight. In fact, you can let him step all over you if you really want. Once enough time has passed or enough damage has been dealt in either direction, the cutscene will begin and your character will become the newest Arisen.

NEWLY ARISEN: As with the previous quest, this is very easy to complete. When you wake from the battle, there will be numerous weapons laying on the table in the room. Select one to proceed. Note that choosing to walk out of the room will cause Grigori to give you a warning. Do it three times, and your vocation will automatically be set as a fighter. You will not receive the starter weapons either. If you are unsure what class to select, see the Hints and Tips page for more information.

Afterward, you'll have free reign of Cassardis. This is a good time to mess with controls. Feel free to grab and throw people as you see fit. Or at least until the guards yell at you. It's also very important to know that you cannot use your Ferrystones until you reach Gran Soren. That means you'll have to go back and forth everywhere until Act Two.

LOST FAITH: This quest is immediately available once you have completed Newly Arisen. When exiting Chief Adaro's house, head down the steps and into the market. From there, go straight, past the shops and up the hill. The chapel will be at the top, easily distinguished by its size and the stone walls around it. Head inside and speak to the preacher. You'll notice the quest icon above him. This is an easy way to distinguish important NPCs and quest givers. Green means they have a quest, Red means they have information for the quest to continue, yellow means you are currently working on a quest for this person, and blue means you are ready to turn it in.

Once you collect the quest, head outside and speak to the boy next to the doors. He will tell you that he lost some of the scriptures, but is unsure where. From this location, head right and onto the rooftops of the village. You can find them laying on the second building from the church, on the adjoining ledge of the roofs. Return to the preacher to finish the quest.

GRIM TIDINGS: This quest requires you to speak to a specific character in the village. Elvar can be found in his home by the docks, or in the Chapel sitting in one of the pews. Speak to him to learn about the death of Cortese, Merin's brother. Speak to Merin to give him the bad news. You can find him either in the ruined house (where Benita is) or in the ale house which is on the way to the chapel. Once you have spoken to him, return to Elvar to finish the quest.

FLORAL DELIVERY: From the same location where you likely found Merin, head into the ruins of the home to speak to Bonita. This quest requires you to explore at different times of the day, and you should complete it while running other errands. There will be two items needed to complete the quest. The first, Sunbright, can be found as soon as you leave Cassardis during the Upon A Pawn quest.

When you exit the village, head off the path to search near the large trees. There will be two. Collect all the flowers, even after you reach the quest checkpoint. You can use the extra ones to create an item for the achievement, so there's no reason not to. The second flower, Moonglow, can be collected in Cassardis, but only at night. By the time you return from the previous quest, it'll likely already be dark. From the gate, head down the path and to the shoreline. Continue along the edge, going right until the path curves around the cliff. In a small pocket in between the stone, you will see a glowing flower. You only need one of them, so don't worry about searching for more. Once you have both, return to Bonita to complete the quest.

UPON A PAWN: When you're finished with the business in Cassardis, head for the gates to exit the village. You can also pick up the quest Guard Duty at the same time by going to the inn (next to the Riftstone) and speaking to Madeleine. See the full quest below.

As you approach the exit,a cutscene will immediately begin where you will meet your first pawn, Rook. As a reminder, you will be able to make your own pawn later on, as well as collect new ones. Rook is only a mandatory companion during this quest. Once the scene is finished, and you've spoken to Adaro, you can exit the village and head to the Encampment. An achievement will pop.

The path will take you straight there, so you shouldn't get lost along the way. Note the quest Floral Delivery. it's required to find flowers in the woods. You can get these by wandering off the path to the left, near the large trees. You'll also need to fight a few goblins along the way. This is a good place to test your vocation too, while the enemies are low leveled. It's also important that you follow the road to get to the encampment In the center of the path is another quest called Save Reynard which you can easily fail if you don't head to his aid. When you reach the encampment (it will be right in front of the path,) enter through the gate and the quest will complete.

SAVE REYNARD (UNMARKED): As stated in the above quest, it's very easy to save Reynard. If possible, use fire against the goblins to slay them quickly. Alternatively, just being considerably offensive can make the fight just as easy. Just be sure not to take too long, or Reynard will die, and you will fail two quests as a result of it. When you're finished, he will head to the Encampment, where you can buy goods from him.

SEARCH PARTY (ONGOING): This quest will reappear for a later act because it's takes multiple interactions for the quest to begin. As soon as you have access to Reynard through the encampment, purchase something from his inventory. Each time you buy an object, leave. Then speak to him again to make the next purchase. At lower levels, it might make sense to buy health poultices or consumables at cheap prices.

You will need to make 10 purchases total to meet the next requirement of the quest. Buying multiple items at once does not count, so be sure to leave and then return. Try to stop by often to purchase items. Peddlers won't stay at the same location for long. On the fifth act, I will explain the next step, but you can move ahead of it as well.

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