These days I move my app from windows7 to ubuntu12.04lts on the same computer whit 4 amd graphics card and 24 screens, every graphics card have 6 screens in 2 rows and 3 columns, it is like
And I build omegalib on ubuntu and run it, but only a have the render window, b, c and d appear's nothing.
In 2012 I have tested equalizer1.6 on ubuntu12.04 with the same machine and all is ok. So I download equalizer1.6 and run, but the same problem.
config:
{
// The default display configuration:
// Projection wall center at (0, 2, -2)
// User head at (0, 2, 0) (centered on wall, 2 meters behind)
// Wall width: 2 meters
// Wall height: 1.12 meters
// Aspect ratio: 1.78
display:
{
type = "Equalizer";
geometry = "ConfigPlanar";
numTiles = [2, 2];
referenceTile = [0, 0];
referenceOffset = [-0.5, 2.0, -2.0];
tileSize = [1.0, 1.12];
autoOffsetWindows = true;
windowOffset = [0, 0];
tileResolution = [5760, 2160];
interleaved = false;
borderless = true;
drawFps = true;
//nodeLauncher = "%c";
tiles:
{
local:
{
t0x0:
{
device = 0;
position = [0, 0];
tileResolution = [5760, 2160];
};
t1x0:
{
device = 1;
position = [5760, 0];
tileResolution = [5760, 2160];
};
t0x1:
{
device = 2;
position = [0, 2160];
tileResolution = [5760, 2160];
};
t1x1:
{
device = 3;
position = [5760, 2160];
tileResolution = [5760, 2160];
};
};
};
};
services:
{
MouseService: {};
KeyboardService: {};
//GpsService:
//{
// group = "";//"分组1";
// refresh = 5000;
//};
//NfcService: {};
//VoiceControlService:
//{
// audioRecvPort = 4863;
//};
CustomerMessageService: {};
};
defaultFont:
{
filename = "fonts/msyh.ttf";
size = 14;
};
camera:
{
controller ="KeyboardMouse";
headOffset = [ 0.0, 2.0, 0.0 ];
//controller ="Mouse";
};
interactor:
{
style = "Mouse";
};
ui:
{
//gamepadInteractionEnabled = false;
gamepadInteractionEnabled = true;
pointerInteractionEnabled = true;
menu3dEnabled =false;
menuRayPlaceEnabled = true;
menuDefaultPosition = [-0.98, 0.2, 1.0];
menuDefaultScale = 2.5;
menuToggleButton = "Button3"; // mouse middle button
clickButton="Button1"; // mouse left button
confirmButton="Button4"; // keyboard enter
cancelButton="Button5"; // keyboard backspace
};
//pythonShellEnabled = true;
appDrawer:
{
appDrawerToggleButton="Button7"; // Keyboard HOME button
};