Hi,
How can we detect if the ray hit the objects in OmegaLib?
I think there is a "Hit" function for scenenode. But we are using OpenGL to implemented the renderpass, so we don't have a scenenode.
I tried to compute the intersection by myself, but I realized that if the head tracking will effect the location of rendered objects.
Can you please provide some suggestion please? Is there a function I can call directly?
Thanks,
Henan