Mesh Optimization with osgconv

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James Hwang

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Sep 27, 2016, 3:25:36 PM9/27/16
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Hi,

I was wondering if anyone knew whether it is possible to optimize a mesh using osgconv. Right now, I have an FBX in ascii format. I know that I could make an optimization by translating it from ASCII to binary; however, when I tried to convert it to binary, omegalib would give me errors repeatedly that the texture could not be found at the given path. In ASCII, it works just fine.

Alessandro Febretti

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Sep 30, 2016, 12:25:58 PM9/30/16
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Hi James,
during conversion, have you tried embedding the textures in the fbx?
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