Drift doesn't care about the distance between you and your destination. It only cares about the number/size of drift beacons. So 10,000 light years? Back to absolom station is 1d6 days. 1 light year? Back to absolom station is ..1d6 days. Yup with the drift it largely does not matter where it is located because effectively it is right next door to everywhere due to the way absalom station works.The side effect of that makes me wonder how long they can defend the pact worlds. It is just about the easiest place in the universe for any drift capable opponent to stage an attack at.
Drift doesn't care about the distance between you and your destination. It only cares about the number/size of drift beacons. So 10,000 light years? Back to absolom station is 1d6 days. 1 light year? Back to absolom station is ..1d6 days. Yup with the drift it largely does not matter where it is located because effectively it is right next door to everywhere due to the way absalom station works.The side effect of that makes me wonder how long they can defend the pact worlds. It is just about the easiest place in the universe for any drift capable opponent to stage an attack at. it's also the easiest place to bring in reinforcements. ;-) AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) EltonJ Mar 8, 2019, 09:24 am The Galaxy could be like the Pegasus Galaxy in "Stargate: Atlantis." That is, the Galaxy could be relatively small. Maybe its Fifty thousand light years across, or it could be a Large Magellanic Cloud.
The corpse fleet found out the hard way that attacking a space station that can jumper cable its defense systems to a god rock of literally mythic power levels ranks up there with saying "i'll be right back" in a horror movie. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Garretmander Mar 8, 2019, 03:39 pm BigNorseWolf wrote: kaid wrote:
The side effect of that makes me wonder how long they can defend the pact worlds. It is just about the easiest place in the universe for any drift capable opponent to stage an attack at. The corpse fleet found out the hard way that attacking a space station that can jumper cable its defense systems to a god rock of literally mythic power levels ranks up there with saying "i'll be right back" in a horror movie. On top of this, if you conquer the pact worlds you now have, what? A resource rich system at the cost of a crap ton of military assets, and a center of trade easily accessed by anyone in the galaxy... that you already probably had full access to. I'd bet that most big empires out there looked at Absalom station and said: "eh, not worth it, we get the same benefits by being a little bit nice". AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Ixal Mar 9, 2019, 04:42 am Garretmander wrote:
The corpse fleet found out the hard way that attacking a space station that can jumper cable its defense systems to a god rock of literally mythic power levels ranks up there with saying "i'll be right back" in a horror movie. On top of this, if you conquer the pact worlds you now have, what? A resource rich system at the cost of a crap ton of military assets, and a center of trade easily accessed by anyone in the galaxy... that you already probably had full access to. I'd bet that most big empires out there looked at Absalom station and said: "eh, not worth it, we get the same benefits by being a little bit nice". But not everyone conquers because of economic reasons. I doubt that for example the Azlanti empire or Swarm consider the economic implications of conquering the Pact Worlds.Not to mention if the invader already has an empire and thus is not overly reliant on the Starstone they could simply dismantle Absolom station (and use the stone to try for divinity again like in the past).
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