This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Mortal Kombat 1993 for Genesis. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
First, activate the BLOOD code and choose the pit as the background. You can choose any fighter you like. When the screen says "FINISH HIM", in close press FORWARD, FORWARD, and uppercut. You're opponent will fall 40 feet onto a bed of sharp spikes.
On the screen where you can choose to start or change options, press Down, Up, Left, Left, A, Right, Down. A new menu choice, "Cheat Enabled," should appear. Here are descriptions of each item on this menu.
Enable the Cheat Menu. Now go to the cheat menu and set FIRST BACKGROUND to "The Pit," FLAG 1 to ON, and FLAG 2 to ON. When you start, you're at the pit screen, and the moon shadows will always be there (you'll see Santa Claus, the witch, etc.) To guarantee a fight with Reptile, never block, get a double flawless, and do the fatality. Good luck!
There is a glitch in the game that allows you to play against another character not meant to be there. It is not like Reptile, who was programmed in. Instead, it looks similar to the old boss code for the Super Nintendo version of Street Fighter II. To get to this character, you must first put in the Blood Code and the Cheat Code, then turn on flags 0 and 2. Now, when you get to the endurance matches one of them must be in the pit. Beat the character without using block, get a double flawless victory, and perform the fatality. Reptile will once again appear. Beat him, and the hidden character will jump down.
The first time I played Mortal Kombat [official site], Nintendo had replaced all the blood with sweat, which seems like the kind of extreme detox plan Gwyneth Paltrow might be promoting next week. Instead of actually playing the game, I spent all of my time trying to figure out how to enter the cheat code that would activate the gore and fatalities, little realising that such a code only existed on the Genesis version of the game. The SNES was Sweat City forever.
These days, the cool kids edit files instead of entering cheat codes. A redditor by the name of XVermillion has unlocked previously unplayable characters Rain, Sindel and Baraka by renaming references to assets in the source files. Instructions are here.
The implementation isn't perfect. Movesets are incomplete and while you won't find yourself stuck in Sweatsville, don't expect a full set of X-Ray moves and Fatalities. It's not outside the netherrealms of possibility that these characters will be fleshed out in DLC packs further down the line so perhaps you could consider these half-formed versions to be a teaser.
I played the first few fights of the Story mode over the weekend. There are long cutscenes depicting a war between military special forces and flying demons. There are QTEs. Johnny Cage punches Sub-Zero right in the snowballs.
I started thinking recently about how I can't remember virtually anything taught to me in college, but I have the blood codes for the Genesis versions of Mortal Kombat and Mortal Kombat II permanently etched into my brain (Down up left left A right down and A B A C A B B, in case you were wondering). My entire gaming experience throughout childhood and adolescence involved cheat codes. If my mom was going to the grocery store, I'd bring a spiral notebook and sit down on the floor of the magazine section, jotting down every secret I could find for Vectorman or whatever game I was playing at the time.
In sixth grade, our teacher made a huge deal about this new thing called the "internet" that our computers had access to. I sat down at the PC as he explained what a search engine was, and my first thought wasn't about the internet's possible implications for social purposes, instant news access, shopping, etc. It was "I am typing in 'Earthworm Jim 2 codes' into this box and if it works, this is the greatest invention ever." It worked, and it was the best thing ever. It also meant that calling a 900 line to unlock Smoke in Mortal Kombat 3 was a thing of the past.
Games were awesome on their own merits back then, but it was still fun to punch the Skywalker and Infinite Hammer Bros. Costume codes into Super Mario Bros. 3's Game Genie menu and go nuts. Some were funny (turning Command & Conquer's ore into people by typing in "SOYLENTGREEN"), some were helpful (the Contra code), some were cosmetic (blood in Mortal Kombat), and some were non-existent (the nude code in Tomb Raider). In almost all cases, they extended the replay value of your games and gave you a new way to play them.
At some point the interest in codes dropped off. I don't think it's just me, as you rarely hear people asking about codes or starting websites dedicated to them anymore. One possibility is that the rewards that were previously accessed via a code are now typically unlocked by performing in-game tasks. The first game that I remember doing this well was Goldeneye. Instead of punching in a 16-button sequence to become invisible, you'd have to perform some insane in-game task like beating the Archives on 00 Agent in a little over a minute. Goofier cheats like DK Mode were easier to access, but you'd have to really know the game if you wanted to get to the good stuff. Metal Gear Solid was also from this era, and you wouldn't be getting that infinite-ammo bandanna or stealth camo without first beating the game as it was intended.
The only traditional codes I remember after the 32/64-bit era were those in the PS2 Grand Theft Auto games. Codes for health or decreasing your wanted level were pretty much cheating, but the ones for dropping tanks out of the sky were a ton of fun. Putting in one code that armed every civilian and following it with the code that makes all civilians hate you had hilarious results, and it offered a fun distraction when you were ready for a break.
In the current generation of consoles, codes are a rarity. I loved all the funny cheats Rockstar put into GTA III back in 2001, but it's ten years later and I honestly don't even know if Red Dead Redemption has any. It might be indicative of a shift in how games are made in recent years, with more focus on narrative experiences and balanced online multiplayer than "try to get to the end without dying." I have fond memories of discovering new codes when I was a kid, but I can't say I really miss them in 2011. Like level passwords, 900 hint lines, "notes" sections in instruction manuals, and VHS hype tapes for upcoming games, they're just another element that we don't have any need for anymore.
It's a lot of fun when video game companies will reference their previous works and incorporate details that tie their worlds together. Konami is responsible for several legendary video game franchises and the Konami Code is so special because it's a cheat that works in many of Konami's games.
Mortal Kombat is one of the biggest fighting franchises in gaming and the violent series has never been more popular with its new feature film and the many exciting guest fighter appearances.
The Grand Theft Auto series is so unruly and full of content that it's only natural that cheat codes exist to help players achieve things like all vehicles, weapons, or even more benign details like the ability to change the weather.
The Sonic the Hedgehog serieshelped define the Sega Genesis and the fast-paced platformers are still difficult to legitimately complete from beginning to finish. Sonic the Hedgehog incorporates a convenient level select mode that's accessed through pressing Up, Down, Left, Right, and then A and Start at the same time.
Later entries in the series feature more robust debug modes that go far beyond just a level select, but the original Sonic the Hedgehog begins this tradition and teaches gamers to be on the lookout for such a cheat code.
The pinnacle of these is the God Mode cheat, which maxes out the player's stats and makes defeat essentially impossible. Most of Doom's cheat codes either insult the player through snide wordplay or contain developer in-jokes. God Mode's cheat code is IDDQD, which dips into the development studio's past.
Video games have advanced in incredible ways over the years and can handle so much more, but there are still classic titles that are punishingly difficult and viewed as just as challenging as any current Souls game. Nintendo's Mike Tyson's Punch-Out!! for NES is notoriously difficult and so the game's password feature does incorporate a way to help out the player.
Some video games don't truly pop unless they're experienced in an arcade and NBA Jam definitely knows how to unite a crowd of strangers. NBA Jam features polished basketball gameplay, but also a silly sense of humor.
One of the most popular and easiest cheat codes for the game is its Big Head Mode, which is unlocked through holding the Up, Turbo, and Steal buttons before the match's tipoff. NBA Jam's flaming players is also another prominent feature and the series has made sure that both of these silly details have carried over to the modern updates on the title.
An innocent detail from RPG and adventure video games is that players have the opportunity to give their file, or their hero, a name. This is prevalent in the Legend of Zelda series and there are actually some hidden secrets that can be unlocked by using the name entry as a cheat code device.
In the original game, choosing ZELDA as the file name had players start at the game's punishing "second quest" that featured a remixed and much more difficult version of the game, which confusing many young players in a pre-internet world. In other Zelda games, inputting the name ZELDA will result in Easter eggs such as alternate version of the game's main theme playing in the background and various other fun little rewards to keep the legacy of the original's "cheat code" alive.
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