I hadthe same thing but I got a real good ID for a next wan how aboud a bomb that blows up a solarsistem or a butten to cal the grox to you mayby to concer a planed? just a few sejestions how about it wat do you think tell me suprize me im courous about the other wans then my frends who always but sorry enough always suport me.
In v1.3, the terraforming tools that used to use energy (cloud vacuum, heat ray etc) have been converted to use money, but the problem is that those tools do not have a set duration, but are rather intended to be used constantly until the desired effect is achieved. Thus, when you use them, the full cost (50,000 sporebucks or so) is deducted every split second of use. I activated cloud vaccuum for 5 seconds and realised that it had cost me 10,000,000 sporebucks. I suggest changing the cost of such tools to a much lower value, or switching them back to energy.
@ Kaos: Probably sometime tomorrow. There are still some things i need to fix and test. If you want to get rid of the flying you can create your own package of BetterSpore1.3 and take out he flying. Use Sporemaster and then take our everything that is in this package from the BetterSpore package.
10 )Make some animals go by themselves, if they are really advanced(end of creature stage animals). Animals that are weak group up when they leve the nest(beggining of creature stage animals). This is probably not possible
The majority of the things you just listed would make the game LESS realistic, and ruin gameplay, and make evolving too easy, but the rest of the game harder. And if you already have all the parts, what do you need DNA for?
With old games could you drag the file onto a new one so instead of having to start again you could just load that as a new one. E.g so a new game planet would load as you previous game and would that stop you having to start again? And any word yet on the interstellar travel issue?
Thank you
Okay ill have to get that tomorrow time diff n all. Is it possible to make it so that things made in the editors with freedom on are playable in the game rather then just things for show on sporepedia?
Thanks
4. I dont know, if it is possible, but can you make it to get allied space ships not just from your allies, but from your own empire too! It would be cool to make fleet just containing your ships. i think you could try it trough adding a new dialog, or something like that.
when i tried to buy the ultra auto blaster it just crashed my game and that saved file now no longer works with or without the mod it just crashes to windows. Can i have some help please and is there anyway to get the save file back?
Thanks Henry
do you reckon that it has saved something (data wise) in the spore directories i could delete, for instance does it save somewhere when i buy items if so, is it possible to delete the uber turret from it; maybe that would help.
I tried deleting the saved file it happened in and that worked, so it might of infected them all cus it was quite a big empire and it was in all my games so it must of been using data from that save and that could be why it caused all to crash but i can play space now with only deleting the one. bit annoyed but o well. Does this happen with all ultra weapons, and should i stay clear of some of the new items?
Also with the staff of apocalypse what is it meant to do; because for me, after just starting space from the galaxy, it does absolutely nothing but make the noise of a laser no visible evidence of anything happening and it drains my energy in about 5 seconds. do i need 2 do some badges to get it to work properly first?
Also he is right about the Apocalypse Staff. At first I thought the gun was broken, but then I found out it kicked into a laser when you targeted something shootable. Is this intended? Also, why is it given at the start of the game? it makes the game way too easy.
The latest version is 1.46 as far as I know. For me when I start a game on Space phase (from the galaxy), I start with the Staff of the Apocalypse unlocked, with the gun costing no energy and does nothing unless I target something e.g. a ship or building or creature.
System.Exception: property files has keys out of order: 43DD7F6B, 00000000
at Gibbed.Spore.Properties.PropertyFile.Read(Stream input)
at SporeMaster.PackageUnpack.writePropFile(Byte[] data, String fn)
at SporeMaster.PackageUnpack.ctor(Stream[] packageFiles, String destinationFolder, PleaseWait progress)
at SporeMaster.MainWindow.Unpack_Mod_Click(Object sender, RoutedEventArgs e)
Why get rid of the complexity booster that was a great idea because we could actually play with complicated creatures rather just having to make the with the freedom cheat and not be able to play with them.
I have two installs of SPORE on my computer (Did a copy and paste into a different folder). It runs fine and I have used it to try the cell and Flora editor. Now if I put the mod into this folder, will the mod affect my other game in any way? Two reasons, One SPORE likes to connect to SPORE.com, will being connected cause problems? Two, I was still able to see all my creations in my new copy, so would creations/creatures I create in the Mod affect my stock game/connection to SPORE.com?
My suggestion after just reading the FAQ is for tribal, 100 food seems to be a lot. Food has not been a major problem in the game for me yet, though there are times I have run low. And is there at least a way I could lower the intial starting food with out too much trouble?
You should make the hidden Grox parts. I mean, the mechanical hands and arms and stuff. We could put it on our creatures using asymmetry. It would be an even easier way to hack spore without having to use the grox hack over at sporebase and doing all the t-search hacking. And then we could choose the creatures we want to put it on, too.
During Space is it possible to mod so that you can, during a time of war, place a colony on planet thats on the same solar system as the on you are fighting for? Next idea is similar, is it possible to place a colony on the same planet? And from the there the battles take place like a Civ mode battle?
fanatical frenzy and soothing song (maybe others too) are removed from my inventory (after saved) when restarting the game.
I found and bought fanatical frenzy and soothing song, then saved the game, exited out, shut down, came back next day and they were not in my inventory anymore. This has happened twice.
2.) It said in the changes that you fixed the problem were it still cost money to travel from star system to star system. Does that mean you reduced the amount of money it takes, or were you trying to eliminate it altogether? Since it still takes some money dependening on the distance you are traveling.
Tribal stage:
*More tribes coming into the game, and more huts needed to win the stage.
*Maybe some new food?
*Try and change the powers from the cards that you get(history and timeline cards, you know, the red, green and blue ones). What I mean is that you should try and change what they look like, and what they do.
*No spaceships abducting your pets!
Space stage:
*Stop the Joker badge from appearing when you cheat, meaning that you can still get achievments. Do this for all stages.
*This would be very hard to do, but try and allow some CPU empires to have the Grox archtype, for this you would have to make text and stuff appear, and also allow it that you could also do a change archtype mission from them. You would have to create a consequence ability for it, something like KO chaos, where you could get empires to attack each other. I dunno how you would do it, but if you could, it would be great!
1.) which BetterSpore packages are you using?(gameplay,graphics,guide,tools,parts,all)
2.) are you using any of the complexity mods from the extras folder?
3.) are you using the sporehack program?
4.) are you using any mods/packages other than the ones from BetterSpore?
i found a bug in space stage.when i want to buy Epic Warz then i buy it,go out of the trading menu and out of the main menu out to the galaxy,open the panel where should Epic Warz be,BUT there are any Epic Warz,i look at my achieved tools,and it says i have to buy it.
I am having a small problem with creature stage as while every other creature has 50 hitpoints, me and my group have the normal amount of 7-49. this makes it impossible to fight anything. I am using a mac and I need help.
I downloaded the improved complexity mods in to the spore folder and it was working yet i took it out so i could put one of my creations online but it keeps saying it is deleted from the server this is only happening for the creature editor
1. In civ, you could change the cost of vehicles, maybe bring them up for some stages?
2. In creature, the epic health is too low. However, 1000 is too high. 500 or 750 may work.
3. Could you increase the reward price for missions by a little? Not too much though.
It was in a video, but it was cut from this version due to it not being up to our expectations, it will be in a future version. The only new parts are the grox and the cell parts. Please actually read the post above, as it mentions it.
hi, i have a problem with the creature creator, i have made an awesum creature, but i cannot save it, i have had this problems when i tried to hack my game before, can i have some help, also i uninstalled the GUI because it screwed up my game, i will try and redownload it
1. you should be able to start the creature stage underwater, where its in a 3d Environment, but you are underwater, with other cretures without feet, will be floating around ready to fight you if you get near them, 2. Wen i go to a planet with even red water i go underwater in the cell stage, and it turns blue, if you can fix that, that would be awsome. Also ball Lightning, the Epic warz and planet buster, (witch i really dont use, the neuclear death cloud owns that tool) Dont show up wen i buy them, i just lose money, just like spice market.
b37509886e