development practices

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Ties Stuij

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Dec 27, 2007, 3:16:42 PM12/27/07
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Hi,

I wondered what the latest development practices are concerning
E(-)paati activities (if any). I understand you're trying to do as
much as possible with etoys, but at the same time you developed these
sort of core Game... classes.

I'm coming round to implement the bank-note guessing game, and I could
just whip something up I guess, but I'd rather do stuff right from the
start. Should I use those Game.. classes and expand on them or should
I mostly try to ignore them, and go with etoys mostly.

Atm I'm playing around a bit with AddingUpto10Fun, which I found on
Luke's site, but as I mentioned in my last post, I'd like to have
access to the source of all the activities. I found the demo image,
but it's not a dev image, and I don't know if/how it's possible to
perhaps bypass the lock on the introspection stuff. Once I have access
to some source, what would be model-activities?

And perhaps there's some other background info handy/usefull for me to know?

Or should I just stop being so difficult and wing it?

/Ties

Luke Gorrie

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Dec 29, 2007, 9:07:14 PM12/29/07
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On 28/12/2007, Ties Stuij <cjs...@gmail.com> wrote:
> And perhaps there's some other background info handy/usefull for me to know?

I suggest doing the whole thing using plain Etoys scripts and no
Smalltalk code. This takes practice so you'll probably get stuck at
some point -- then you can show us where and we'll offer advice.

Guys, can we put a copy of the latest master repository (EPaati-master
directory) on the web for Ties & the world?

-Luke

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