Addan option to supply the server with a list of URLs for mods, so clients can download them directly from the BeamNG mods repository, putting less stress on the network connections of servers, and possibly speeding up downloads.
@stefan750 On servers hosted with proper network capabilities there should be little to no strain at all on the network. If you are hosting off your own home PC then I would suggest making a mod pack and adding a link to it in the title or (Coming Soon) description.
In these campaigns, admin.py and Fadmino.py worked in concert to gather local, sensitive, system data, organize and prepare the data, and then finally transmitted the harvested data to an external server via HTTP POST requests to the Discord webhook URL.
Across the GitHub and Hugging Face repository-centric attacks, the AppleBotzz identity is used to host the code in both the compromised repositories in addition to the posts on ModLand. Some discussions focused on the possibility of AppleBotzz and the NullBulge threat actor being one and the same. NullBulge has claimed to control the ComfyUI_LLMVISION GitHub repository for the duration of it being active. There was never any non-malicious code posted in that repository, prompting skepticism around whether AppleBotzz and NullBulge are truly separate entities.
Initial distribution of the trojanized mods occurs via base64-encoded links across social media profiles setup by the threat actor. The malicious mods were also distributed via ModLand and similar BeamNG-related communities.
The malicious BeamNG mods were distributed via torrent or zip archive across BeamNG-focused forums and subreddits. The maliciously-crafted mods contain Lua code which is executed upon ingestion of the mod file by BeamNG.
The Lua files contain base64-encoded PowerShell that, when decoded, downloads and executes the Async RAT sample (via Invoke-WebRequest). The specific string in the previous image decodes to the download request below.
In the provided configuration, encryption is set to auto as opposed to fast mode. The option to encrypt network shares is enabled, along with the standard encryption of local volumes. The malware is also configured to self-delete post-execution and to send ransom notes to attached printers.
The configuration also outlines which files and folders are included or excluded from encryption, along with what processes to terminate. The contents of the ransom note are defined in the config.json file.
NullBulge has multiple active leak sites. Its initial .com and .onion sites went live in late May 2024. As of July 2024, the .se and .co domains are active and updated on an ongoing basis. Their domains include:
This archive contains multiple PhotoShop Document (PSD) files related to the DuckTales series. These leaks were also posted to 4chan under the !!z694g7GKz7l identity. The posts contain base64-encoded strings, which link to the leaked data.
In addition to 4chan posts under !!z694g7GKz7l, NullBulge maintains active profiles across multiple common underground forums. They have a history of selling infostealer logs from their custom stealer on the CRACKED[.]io forum.
In the era of interconnectivity, when markets, geographies, and jurisdictions merge in the melting pot of the digital domain, the perils of the threat ecosystem become unparalleled. Crimeware families achieve an unparalleled level of technical sophistication, APT groups are competing in fully-fledged cyber warfare, while once decentralized and scattered threat actors are forming adamant alliances of operating as elite corporate espionage teams.
BeamNG.drive is a vehicle simulation game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics to simulate realistic handling and damage to vehicles.[1][2][3]
The game was initially released as a tech demo on August 3, 2013 along with paid access to an alpha, and was later made available on Steam Early Access for Microsoft Windows on May 29, 2015. BeamNG also develops a fork of the game designed for education as well as industrial and academic research entitled BeamNG.tech.[4]
BeamNG.drive features various gameplay modes and scenarios such as campaigns, time trials, as well as a freeroam mode. Campaigns are collections of small scenarios based on specific themes, including races, chases and stunts. In time trials, the player selects a vehicle, map, and route, and competes against their own best time. In freeroam, players can explore and experiment with maps, allowing them to operate, place, and manipulate objects and vehicles within the map. They can also change environmental properties such as gravity and wind. Players can utilize various objects ranging from road barriers to weapons such as cannons in order to inflict damage on other vehicles.
BeamNG does not include real vehicle manufacturers due to licensing costs, however, included vehicles resemble various real-life vehicles, such as ETK resembling BMW or Gavril resembling Ford. With the use of mods, real cars could be added. In-game brands and vehicles have fictional origin stories attached to them. The vehicle selection is being extended every few releases.
As of alpha release 0.26, the game features an experimental version of a career mode accessed by clicking the main menu button labeled "Career (coming soon)". This gameplay mode features four career progress trackers: Motorsports, Laborer, Specialized, and Adventurer. Completing missions awards the player in-game currency and two types of experience points: Branch EXP, which is experience points gained within specific branches, and Beam EXP, the overall amount of experience points. On September 20, 2023, with the release of update 0.30, the career mode was completely updated - now including a tutorial and uses for the Branch EXP and Beam EXP systems. Starting with 0.30, players may buy cars with an in-game currency called BeamBucks and customize them (both features early in progress).[5] Career saves created 0.26 through 0.29 are incompatible with 0.30 and later.
BeamNG.drive uses soft-body physics to simulate vehicle dynamics and collisions between objects and vehicles.[2][6][3] Algorithms have been created and optimized for the game's physics system.[7] The game relies heavily on code in Lua, and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay.
Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods. Node-beam structures are represented in a JSON-like text file format, called JBeam.[8] The physics engine simulates a network of interconnected nodes and beams, which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stress, such as impacts from collisions, is applied to the skeleton.[9][10] Aside from body deformation, various other types of damage are simulated such as degraded engines, detached doors and shattered windows. If a vehicle is severely damaged, the engine may fail, rendering the vehicle unusable; additionally, the vehicle will also fail from overloading the driveshaft, clutch, and other important components that can result in catastrophic failure to the vehicle. Tires can be blown out and fuel tanks may explode after an excessive number of collisions or due to a direct hit to the rear of the vehicle.
BeamNG.drive has native modding support, and mods can be installed from an officially maintained mod repository which can be accessed both from the website and within the game itself. The mod manager automatically checks for updates and partially manages dependencies.[11] The mod repository's policies prohibit the modification of core game files.[12] The game also accepts mods from outside the repository, however such mods do not get automatically updated by the game mod manager.
In 2011, some Rigs of Rods developers gathered and decided to improve upon the open-source software with a new product.[13] BeamNG opened its website,
beamng.com, on May 8, 2012 to deliver news of the game's development.[14] On May 28, 2012, BeamNG released a YouTube video entitled "Revolutionary soft-body physics in CryEngine3" that featured the vehicle deformation technology. The video, according to Marketing and Communications manager Nataliia Dmytriievska, got over one million views overnight.[13][9] Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque 3D.[15]
On June 15, 2018, BeamNG announced a partnership with Camshaft Software, developers of Automation, revealing the addition of an exporter feature that allows players to export vehicles made within Automation as fully drivable vehicles in BeamNG.drive.[21]
On April 25, 2022, BeamNG announced they were ceasing development of the 32-bit branch as of alpha release 0.25. They stated that less than 0.5% of players were using the 32-bit version and that the decision will speed up the game's development and allow the developers to take full advantage of newer technologies.[22] The latest 32-bit public release branch is 0.23.5.2.[a]
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