The Earthquake SWAT-2.4X stereo wireless audio transceiver allows you to wirelessly play audio material from your audio source player to any speaker. Hardwiring your speakers to your sound source is costly and time-consuming. The SWAT-2.4X makes installation a snap and does not compromise sound quality for convenience. It is extremely versatile and perfect for apartments or outdoor settings. It even has microphone capability, so you can transmit voice as well.
The Austin Police Department released video and audio from its hourslong SWAT standoff last month, during which police said a man took a hostage at a Texaco gas station in Southeast Austin, shot at officers and made a Molotov cocktail firebomb before ultimately being killed by police.
The Police Department also named the officer who killed 35-year-old Alfonso Gonzales as officer Ryan Nichols, a 16-year veteran of the department. Video footage shows that Nichols shot Gonzales once with a rifle, and he can be heard saying, "Suspect is down."
Body-worn camera footage from officer James Fabian shows him trying to speak with Gonzales as other officers begin pulling into the parking lot of the Texaco at 8101 Salt Springs Drive. Fabian can be heard saying, "Get over here," to Gonzales, who ignores those commands and enters the store.
Video shows Fabian and another officer with a police dog enter the store, which is when they see Gonzales is armed with a gun. The other officer begins yelling, "Gun! Gun!" and they retreat and call for a SWAT team.
Officers then learn there's an employee trapped inside. Gonzales told officers he knew someone was inside with him and that the person couldn't leave, according to a news release sent by the Police Department.
Throughout the hourslong standoff, the American-Statesman heard hostage negotiators from the department yell out for Gonzales to exit the store with his hands up and empty, saying that police would not be leaving.
Nearly two hours into the standoff, police attempted to enter the store, and Gonzales began firing his gun at them, the department said. Drone footage of the incident shows Gonzales firing his gun at various times.
Police tried entering the store from various parts of the building in an attempt to rescue the hostage, but Gonzales continually threatened to shoot anyone who came near the building, the news release said.
About 30 minutes later, Gonzales was seen still walking around the store, pouring lighter fluid on the ground and carrying a gun. Officers then saw him making a Molotov cocktail, and, fearing that it could harm or kill the hostage, they made the decision to shoot him, the release said.
Drone footage of when Gonzales was shot shows him pouring lighter fluid, although what he was pouring it into is not visible. The screen then quickly blurs out, and Gonzales is seen falling to the ground. Police are seen entering the building and rescuing the hostage.
After installing mod manager and Crossfire everything seem to work great except that some sounds is missing from videos. Especially where the station get blown up in the start video, and when I speak to the barkeeper at the start of the game. There is no dialog happening. But the first intro movie about being defeated and escaping, there all sounds seem ok.
1. now it's obvious u have audio codec issues, and it may b the stuff that's messes ids too, cause fl sound engine is a bit... crappy, and has much impact on the game, generally. u will have to uninstall everything again, and uninstall every single codec or codec pack u have installed (those that affect audio codecs), and then install some compatible codecs back, and fl again. fl requires fraunhofer mp3 audio codec (up to advanced 1.9.305), and is only compatible with it, others just screw it up. one version of it comes with win, and u can install it with redistributable from fl disk: redist/wmfadist.exe. if u don't have that file, it would b best to use some good codec pack (but that is some more work then; anyway i suggest k-lite mega codec pack), but u can download it from microsoft too (if u can find it); btw, there is a Audio Troubleshooting section in readme.rtf file on fl disk dealing with this too, so take a look (u don't really have to do everything it says, uninstall of codecs and another installation should fix it, but have a look anyway),
My name is John Crichton, an astronaut. A radiation wave hit and I got
shot through a wormhole. Now I'm lost in some distant part of the
universe on a ship, a living ship, full of strange alien life forms.
Help me. Listen, please. Is there anybody out there who can hear me? I'm
being hunted by an insane military commander. Doing everything I can.
I'm just looking for a way home.
thanks for the answer mate, i read the txt file, but i run freelancer cf on windows 10.... i think tooo , its a problem with wrong audio codek, but i don t no how to fix , install/uninstall the right audio codek on Windows 10 ...... also i try many times with different 3d sound on/off options, but no sucsses
And YES, I can do that, actually, I managed to bypass the anticheat for sound files for the still-in-testing mode patch/mod that I want to create (more info =Forums&file=viewtopic&p=111739#111739) and this bypass does not alter original game files nor involve any silly methods to apply. The anticheat protection is actually a set of VERY complex codes and methods used in anticheat engine, each file and server settings, and those who developed it are pure geniuses. I wish it was used in more games.
Today when me and radicalGhost played in Swat 4 TSS SAS PG Children of Taronne map, he shot suspect coming from the stairs near blue entry, the suspect didn't slide down like with default physics settings, he literally rolled down, like that he tumbled down stairs, and once suspects legs hit bottom of the stairs, he slided a bit and ended up in realistic pose and not looking like a doll. Also, when suspects are shot dead they fall to the ground more realistically, like that they have fixed bone axis.
I just tweaked a few things using this guide, including setting the PhysicsDetailLevel to Low. Didn't look into the performance change, but visually I felt like it changed somewhat like what you described, very subtle though... or maybe it was just the Placebo effect.
I noticed that, once the SAS mod was launched, Franci and Keller applied some tweaks in the core ini files including the Physics tweak as listed here. The Physics tweak may not change animations much in vanilla S4TSS on regular servers as the servers that host the game don't use the tweak, but if you pay attention closely the SAS mod ragdolls fall much differently due to the pre-defined inis for both clients and servers. I can't say this all is true for everyone, but at leas I noticed some difference. In SAS mod for example suspects fall dead on the spot, while in vanilla they sometimes used to jitter their limbs like crazy and as you described it, as fish LOL. The difference between the physics settings is simply the amount of computation used for the animation, where Low will use less, and High use most computation, that's why the fish-like ragdolls are more likely to happen on High settings. Low doesn't only lower the probability of the fish-like rag dolls, but also saves on performance. I guess, most people won't notice any difference, but, as designer I am obsessed with detail so I can see such things very well.
I searched game files, and to my own surprise I found out that the game uses Unreal Engine, FYI Swat 4 uses one as well. I checked the game files, ini settings, everything, and found a small, yet very powerful tweak. I tested it with Swat 4 just some 10 mins ago and it went off flawlessly, giving my game a boost of some 50-60%
Find your Swat4.ini Swat4X.ini (for mods as well) and find CacheSizeMegs under [Engine.GameEngine] , you may now want to change CacheSizeMegs to 2, 4 or 6 (yes, not some big values) I suggest 4. If you run the game you will notice a performance boost, specially if you have DDR3 or above version of RAM chips installed. Perhaps the Swat 4 devs were right after all that the CacheSizeMegs is just a waste of RAM memory.
To even further enhance the experience and gain more FPS, if you have K-Lite Codec Pack installed (which I highly recommend) go to Start>All Apps>K-Lite Codec Pack>Configuration, and from there on, ffdshow for both Audio and Video. In both Audio and Video ffdshow settings you can find 2 lists, one for excluding and one for including of executables that the ffdshow codecs will work with, if you add Swat 4 to allowed/included list for both audio and video you will notice a small but welcome performance boost in game specially in situations when there is lots of shooting going on. You may also apply this audio/video tweak to many games, it will gain more FPS and possibly solve audio jitter/stuttering in games, it's up to you to try it out. Additionally you may want to further tune ffdshow settings but be careful.
P.S. Forgot to mention. Those with the Flashlight bug/lag will benefit from CacheSizeMegs new tweak as well as Shader 2.0 turned off in game (It's badly coded for the flashlight so it may lag up in some cases on certain textures)
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