Theni tried to update a fully charged WS6. When I get to the Update screen it goes "dim" and never starts the update. I'm using the single USB cord and a correct and working port on my computer. The cord charges the WS6 fine. Any help would be appreciated? Yes I'm on the WS6 side in the software.
Check to see if the USB port on your computer is USB 1 or USB 2 or above. There have been problems reported with some USB 1 ports working with the update programs because they require a faster data rate than USB 1. If your computer's USB port has a White plastic insert, it is USB 1. Any other color is higher speed and will work fine.
Hi. Thanks for taking the time to comment. USB ports are 2 and 3 - I checked multiple ports. I have a single cable cord that I used - it charges the WS6 fine. I'll try to find another cable with that old school connector - all the new one's I have are the micro size...
Thanks. I'm not sure I have the cable that came with it (might have repurposed it LOL) - I'll get a replacement and try that...meanwhile I basically use the remote controller 100% and the WS6 is really just for my headphones - so I am updated with the controller...
I've been using window mode which works but I've been having problems with setting a custom resolution in the documents user.ini file, every time I set it to 1152 864 it works on the main menu but then it keeps reverting once in game to 1280 960 which cuts off the lower part of the screen since my monitor is 1600x900. I even tried setting the user.ini file to read only but it still reverts. Does anyone have a solution this?
Invisible War has a lot of weird things about how it saves configurations; IIRC, the screen resolution and keyboard control settings get saved in save game files as well as the user.ini.
For more information, try these guys: _Ex:_Invisible_War
What would the world be like if we actually achieved those things? This is not entirely idle speculation. War and violence are at historical lows and still declining. Advances in science and technology will help people live much longer and go a long way toward ending disease and hunger.
I am more interested in what you might call the purpose problem. Assume we maintain control. What if we solved big problems like hunger and disease, and the world kept getting more peaceful: What purpose would humans have then? What challenges would we be inspired to solve?
2.) The plot device must be sudden or unexpected. If the relevant item is featured or referenced earlier in the story, they will not change the course of the story at that point or even appear to be a likely solution to the problem they eventually are a solution to.
Perhaps surprisingly there has been little research investigating why deus ex machina are
experienced as unacceptable. I could not find any apparent examples when searching PubMed, PsycINFO (search engines for a certain type of scientific research paper) or Google Scholar and nothing turned up at the last minute to unexpectedly deliver any to me. Experiments with babies show they pay more attention to unexpected events inconsistent with their rudimentary understanding of the world. For example if they are shown a doll, a screen covers that doll and they see another doll place behind that screen, they look for longer at the rigged experimental outcome of there being only one doll when the screen is lowered than when there are two. Similarly babies are shown to look longer at a ball which appears to roll on its own than a ball that is rolled by a person. Neither of these really tells us anything about the use of deus ex machina in literature and in fact could be twisted out of recognition to support some theory that says people prefer unexpected events or solutions. Sadly these shoehorned studies do not suddenly save us in exploring why deus ex machina are generally unsatisfying in stories.
Addendum: It has been pointed out to me that LOTR & Prince of Thieves are bad examples of DEM as the eagles & Richard both arrive AFTER until the day is won and so represent plot tidy-up rather than resolution. Thanks again to Andrew Ellard (see post).
By contrast, when the TARDIS (I forget when) materialized when there was no way out from death by oncoming foe, poison gas, flood or tempest, it arrived unbidden. The grateful companions and the Doctor piled into it, and, from that standpoint, wrought defeat on the ultimate foe and / or, , as the case might be, those who perpetrated the poison gas, flood or tempest.
In my view, if one really wants to understand what Horace was talking about, and how, if at all it might have influenced Seneca (as a writer of tragedies), or Plautus (as a later writer of comedies), one cannot simply dive in view an account of what Horace might have said that does not comprehend why he said it.
Ultimately, you want to be familiar with deus ex machina so that you can make very deliberate decisions about how to lay the groundwork (or not) for the means by which you resolve your plot tangles, tie up loose ends, and get your characters out of trouble so that you are sure that your readers are surprised when you want them to be without losing confidence in your plotting abilities.
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Objective: To identify factors related to a poor health-related and global quality of life (QoL) in a cohort of non-demented Parkinson's disease (PD) patients and compare to a control group.
Conclusions: QoL is worse in PD patients than in controls. Mood, non-motor symptoms burden, and gait problems seem to be the most relevant factors affecting health-related and global perceived QoL in non-demented PD patients.
My set-up:
Asus P8P67 Pro
GeForce GTX 570
Intel Core i5 2500K
8 GB RAM
Windows 7 64 bit
My problem:
Running DX:HR with DirectX 11 enabled provides a smooth experience with relatively high frames, HOWEVER, the game will consistently freeze and/or crash at random intervals of play time. Sometimes after 30 minutes, sometimes 5.
Running without DirectX 11 \ noticeably drops my frames and altogether provides a somewhat less smooth experience. No freezing/crashing though. Any suggestions?
Anyone know what's preventing me from successfully running DirectX 11?
hey look its another game not working properly with DX11, what a fucking surprise :(
No idea whats wrong mate, its not out in europe yet, ill let you know if i run into any problems, i have a similar rig (worst cpu, better gpu, so hopefully should get similar results...well, i hope i dont get the crashes lol)
Update your drivers if you haven't already. I am also running a sandy bridge based pc with a gtx 460 and it plays fine on dx11. Heck I get 40-60 FPS at all times (while frapsing) and the only thing not at max is ssao.
check if your drivers are out of date. DX11 seems to run fine for me. I'm using a GTX 480
@Jams Tesselation seems to smooth out character models in this game. As you can see from this image.
Yeah well Nvidia have been making noise about their thread aware driver support for shader performance enhancement (it's been a thing since the release of the beta Civ5 driver) so it could be related. Possibly, maybe even likely, it's actually an older driver causing the issue, or it could even be Hyper Threading (I'm guessing this due to your demonstrated logical core count being over 4). Try the latest drivers (including the new betas) and disabling Hyper Threading. I personally don't think much of hyper threading (especially for games which have more real time demands than, say, a 3D or non linear video rendering app which is what HT is really made for).
I'm running a similar set-up, 2600k, 580sli, 16gb RAM but I haven't had any issues with Dirt 3. Not sure how I'm avoiding the DX11 issues that other people seem to be having as luck usually puts me directly in the customer support queue.
I'm not sure that DX11 is particularly complex, I think it's more that some of the developers who have built support for it into their games aren't necessarily the most technically adept. Codemasters, CD Project Red and Bioware all seem to have a long list of technical issues in their games besides their DirectX woes, while Crytek took forever to get DX11 into their game after launch (which suggests that it may have been a last minute thing). Until we have games built for DX11 from the start, properly optimized, and hopefully made by competent PC-savvy devs then we can't really know if DX11 is a mess or if there are implementation issues.
DX11 is actually just a much more streamlined DX10 in terms of D3D (the GPU stuff which offers rendering, tessellation and other whizbangers and math). Nothing wrong with DX11 but there are some issues with hyper threading and newer DX11 thread aware drivers I mentioned in the previous post. Hyper Threading is automatically enabled on Core i7 CPUs and I think it's the root of the issue.
@Feels: Oh, bsod = bluescreen of death (it appears when your windows crashes and reboots), it looks like this -0p6b.png and the messages are different depending on what causes it. But it looks like a looot of people do have problems with DX11 and that game so you will probably be fine playing it with DX9 until they fix it.
to the OP: tried it for about 10-15mins (i really gotta go to work ffs) and it works fine with DX11 and everything maxed dude, ill let you know more tomorow when i put some serious time into it.
Side note...damn the game is pretty maxed out :O
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