Since everything changed in 2020, congregating together, getting hectic, sweaty and sweary while running around breathlessly in a locked room seemed like a really bad idea. Which should tank the entire concept of a high-stakes escape room, right?
Lockdown may be over, but it looks like the convenience of an at-home escape room is here to stay. Here are a few of our faves to keep you screaming for more clues/time/chill while you're stuck at home.
Experios has got you covered with options for two to six players and different levels of difficulty to choose from. Start off with the beginners escape room 'Time's Ticking Jr', a classic detective game designed to be suitable for teenagers, too. Then ramp up your challenge with a trip to bank robbing fantasy land with 'Ben's Big Heist', a money-grabbing, code-cracking puzzler. And if you consider yourself and your crew escape room experts, try 'Jack's Hangover', Experios' most challenging room that has you tracing a central character's post-big night room for clues and racing to the airport.
'Bad Altitude' probably belongs more in the category of story-based online video games than actual escape rooms. But let's not quibble. The setup is this: you are with some number of friends, either clustered together around one computer screen, using different screens in the same room or in different locations and linked via Google Hangouts, Zoom or any other video chat platform of your choosing. Your mission is to solve problems aboard a commercial flight, from overly sensitive passengers to lost luggage to, as you might expect, landing the whole damn plane. There is no human on the other end in real-time, but several different cartoon characters help or hinder you on your quest. Your primary contact is the flight attendant on board, a very friendly but slightly inept Welshman named Rhys.
"Six strangers must use their wits to survive in this psychological thriller set within the confines of elaborate killer escape rooms. Critic Tony Stamp found it all pretty entertaining... until the ludicrous premise reveals itself."
"There are intimations of "Tales From the Crypt," "Final Destination," "The Game," and other older, better films here; this movie never catches a fire like any of those did, and even its twist coda feels dreary and pro forma."
"The thing is, "Escape Room" isn't actually all that bad, just kind of silly, but it takes a moment to readjust your expectations after that condescending beginning, and a very phoned-in introduction to the unlucky six Chicago strangers."
BRILLIANT ONLINE ESCAPE ROOM EXPERIENCE. Really enjoyed playing this with my family over Zoom. Great to get together to solve the clues and we loved the Backpack facility which meant we could easily look at more than one screen at once to solve problems. Looking forward to more! ?
After working together for 10 years producing animation, games and music for businesses, Sam and Sally decided to make something new..."We wanted to give people the best online escape rooms - that look, sound and feel amazing, but even your nan could set up and play!"
Whether you're in the mood for a spine-tingling ghost story escape from Hallows Hill or a journey back to the 1980s for a thrilling detective adventure in Miami Bay, our online escape rooms promise an unforgettable experience.
Great for Collaboration or Solo Play
Wolf Online Escape Rooms provide the flexibility for both solo adventurers and collaborative teams. Every participant can actively investigate clues and solve puzzles using the convenient Digital Backpack on their own mobile devices. Very handy for problem solving!
TO HOST A GAME VIA VIDEO CHAT
+ A video chat platform which allows screen & audio sharing - We recommend Zoom or Google Meet
+ A recommended upload speed of at least 2.5Mbps.
How do I test my internet speed?
If you're not sure how good your internet connection is just type 'internet speed test' into Google and run speed test.
We've given our games a PG-13, meaning there's no violence, adult themes, or gory scenes. The dialogue may include a few mild swear words, but only within the boundaries of age-appropriate content.
The puzzles can be quite challenging, even for grown-ups, so we always recommend children play with an adult who can provide guidance.
Hallows Hill is more on the spooky side than outright scary, so should be no problem for kids who won't be unsettled by a ghostly tale or a bit of a jump scare.
However, we've had many escapees from 11+ and hundreds of great reviews from families who've played together. Our Trustpilot page is a good place to get the lowdown direct from players!
*Please note that Hallows Hill contains references to historical practices of Spiritualism and features a section involving a Ouija board.
As soon as your purchase goes through, you'll automatically receive two emails:-
1 x receipt confirming your payment
1 x Order email containing your unique 16-digit license code
When you're ready to play simply click the 'Launch Game' button and follow the on-screen instructions as the game loads.
Once you reach the main menu, you can begin your game using the 'Start New Game' button. You will then be asked for your license code. Copy and paste it from your order email into the box (don't forget the dashes) and you'll be off on your escape!
*If you can't find your order email, please check your spam and promotions folders. If you need your code resending, and you have your order number, please use the license code retrieval in the contact form
Your code will not expire until you complete your escape so you can buy now, and can start the game whenever you are ready.
You can even play across multiple sessions and the game will save your progress. There's absolutely no time limit so take as long as you need.
A: Because of the pandemic, people no longer felt safe being in close proximity with others. Our business dropped 82% in one week. March 2020 was a very dark time. We were shut down for 7 weeks. We had a problem: our business model was based on hosting events at a physical venue with a custom-created experience that was entirely in-person. We had to come up with a way to provide team-building virtually, and it had to be more than just a Zoom call. So, we had to get creative. We built a dashboard that had audio and video conferencing capability built in, and then added options for asynchronous and collaborative team building to make it more interactive and fun. We wanted to create an option for guests to engage online, even when it was not feasible to meet in person.
A: We are one of about 60 Escapology locations around the world. The remote games are offered worldwide, so the corporate team at Escapology has been a huge part of the success. They had been thinking about ways to help their franchises respond to the pandemic. They were using a Zoom option on a limited scale when I approached them with our web-based solution. What we had developed had some advantages over what was available in the market. They were excited enough about the enhanced capabilities, quality, and end-user experience that they adopted it as the standard and we expanded our game offerings as well.
Now that it has launched, anyone who books an online Escapology game from any of the franchises worldwide, or from the Escapology @home website will use our web application as the enabling technology. Although the game is mastered from a control room in Columbia, S.C., the live actors may be in places like Las Vegas, New Jersey, Texas, or Orlando.
A: The customer experience is what matters most to us. This solution gives us a long-term strategic advantage, and the potential to change how games are experienced. The web version is now a core part of our business. Escape rooms are evolving and you have to keep up. The solution we use today is not static. We just did an update last week to make the administrative side of things easier, and we are adding a new type of online puzzle next week.
A: I would have brought in outside help earlier. I took too long to commit to doing it right and getting the help we needed. External partners bring ideas and can quickly solve problems based on the ecosystem of other companies they already work with. They can leverage their expertise and see all sides of a problem. We were stuck, then very quickly got unstuck, because Krumware brought an outside perspective and the technical skills to deliver a solution that worked.
Some escape room companies were struggling to truly embrace all of the in-person technology requirements. Now that this second technology hurdle exists, they risk falling even further behind. And that is true in any business. Technology and customer expectations change and you have to keep up.
The Top Escape Rooms Project is an attempt to find the very best escape rooms in the world by leveraging the experience of the most experienced escape room enthusiasts in the world. We serve escape room owners and designers by publicly recognizing their achievements, and we serve our fellow enthusiasts by providing an international bucket list of the best rooms to play.
The top rooms identified by this project each year are awarded a Top Escape Rooms Project Enthusiasts' Choice Award, or TERPECA, which represents the best of the best in the international escape room industry.
The Top Escape Rooms Project's mission to find the best escape rooms in the world is clearly limited by the fact that the TERPECAs currently only recognize and honor rooms and companies that support English-speaking players and are in the countries and regions where such players are likely to visit. We humbly acknowledge that this approach fails to recognize many, many world-class escape rooms available around the world, so here we present a list of some of the most trusted websites from around the world that offer awards and rankings that we feel can help fill in many of the gaps left by our approach. We focus primarily on sites that offer aggregated recommendations, rankings, and awards that are derived from the opinions of many, rather than any sites that focus on the rankings or opinions of a single person or small group of people.
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