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Hello Pierre,Yes I discovered SetOfxHost lately and it is a good news because I've had to add an extra entry point eventually: https://github.com/eliemichel/OpenMeshEffect/blob/master/doc/guide/reference.md#the-ofxsetbundledirectory-symbolbut this could be replaced by SetOfxHost (it's on the todo list: https://github.com/eliemichel/OpenMeshEffect/issues/4 )Regarding the idea to support both image effects and mesh effects: Currently it is possible to package one of each in the same ofx bundle, my branch would simply ignore the image effects and load the mesh effects. I've been focusing my work so far on the code related to what blender calls "modifiers", which are basically a stack of mesh effects (like the stack of image effects in After for instance) and so there is nothing related to compositing there. The base host code could be shared if wanting to implement Image effects in the compositor I think.As I wasn't sure I'd use the "official" OpenFX at first, cause I didn't know if I could fit all I wanted in it, I did not use any of the HostSupport code. I believe that now that I know that OpenFX is a good base for what I'm doing, I should maybe start over with this. Or at least for implementing the Image Effect API. What do you think about this? I have anyway the feeling that my code is not so clean and I'm tempted to switch to C++ (it's in C so far).
I could do a presentation if there's an online meeting, indeed! At this point I don't know the motivation of the Blender Foundation regarding my project, I haven't had any official feedback.
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I've been focusing my work so far on the code related to what blender calls "modifiers", which are basically a stack of mesh effects (like the stack of image effects in After for instance) and so there is nothing related to compositing there. The base host code could be shared if wanting to implement Image effects in the compositor I think.