setAxes possible error?

10 views
Skip to first unread message

Dan Royer (Marginally Clever Robots)

unread,
Nov 18, 2024, 11:51:40 AM11/18/24
to ode-users
Hello again,

As I understand it every joint stores the axes of the joint relative to the attached bodies.
My concern is when a joint is attached to the world and a body.  At the moment of a collision the body can move a small arbitrary rotation which alters the axis leading to error.
Wouldn't it be better in a one-body case to store the axis1 relative to the world, and axis2 relative to the body?  Am I reading that wrong?

Thanks,
Reply all
Reply to author
Forward
0 new messages