> Anything involving convex and cylinder shapes seems to be completely
> broken (at least with the version I have, which is a couple of years
> old now, but I'm not aware of any relevant changes since then.
Depending on how many years are in a "couple", there was this fix on
convex-ray
collision:
https://bitbucket.org/odedevs/ode/commits/8298b271c37f8a0be207d33321481bb574850f7c
ray collision being the basis for cylinder collision, it is likely it
was fixed,
then again, its been a while for me too since I last ran the demos.
That said, if you find errors with the convex code,
you should probably report them on this list making sure the subject
contains the word convex,
otherwise I tend to ignore or just take a glance at the messages since
most of the times
I have no ready available answers. If there is a report on this, I
probably missed it.
As for adding code to use a proprietary library for collision detection,
I think it is fine as long as it is made optional and the default is
disabled.
-R
> --
> You received this message because you are subscribed to the Google
> Groups "ode-users" group.
> To unsubscribe from this group and stop receiving emails from it, send
> an email to
ode-users+...@googlegroups.com.
> To view this discussion on the web visit
>
https://groups.google.com/d/msgid/ode-users/CAFf13ptnjtVSnnMm%2BX0ixoxTMwU4RnPjhxcrNLwANJSGpxcLDw%40mail.gmail.com
> [1].
>
>
> Links:
> ------
> [1]
>
https://groups.google.com/d/msgid/ode-users/CAFf13ptnjtVSnnMm%2BX0ixoxTMwU4RnPjhxcrNLwANJSGpxcLDw%40mail.gmail.com?utm_medium=email&utm_source=footer