> Fankly speaking, I am a fresh man in opengl. I do the render job in the
> drawStuff's style using drawTriangle. I checked my video card, it's ATI
> Radeon HD 4300/4500 Series with its abilty in the picture, could you
> give any detail advice on how to render the scene quicker? Thank you.
It's not a very good idea to use DrawStuff for your rendering. I can't
explain why exactly because I haven't studied its code but it hasn't
been designed for that kind of usage and it's therefore reasonable to
assume that it might be responsible for the very low frame-rates you're
experiencing.
Since your needs in terms of rendering aren't particularly big I'd
suggest just following a couple of tutorials about how to set up an
OpenGL context and window and how to render a triangle mesh which you
can evidently already import. You can stick with the "compatibility
profile" (which is old-style OpenGL and a bit simpler) to avoid having
to concern yourself with shaders and other modern stuff like that. It's
pretty simple really.
Also make sure that your drivers are running properly and you have
accelerated rendering. I'm not sure how to do that on Windows but a
sure-fire way is to simply try to run a relatively demanding 3D
application like a game. If it's _very_ slow you're running on software.
D.