dJointCreateBall

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Onan Farabi

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Feb 3, 2012, 5:50:55 AM2/3/12
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Hello Everyone,

Im using djointcontact for the collision detect but then failed, and then decide to use dJointCreateBall.  The problem is, when I used dJointAddForce, my mesh is stand still and did not wanted to move, but before it attached, it moved. Anyone know how to break dJointCreateBall so my model can be moved again?
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