I haven't used ODE in a while, so I hope someone will correct me if I'm wrong.
If I understand your problem correctly, you expect the anchor point to remain fixed at a point in world space, but the result is not as expected.
When you set a constraint, axes and points are transformed into the reference frames of the respective bodies. The solver tries to minimize the error between the two constraints by imposing a velocity, so the anchor point is not a point in world space, but moves with the bodies.
Perhaps in some constraints you can set the respective anchor points, for example in dJointDoubleBall. However, I cannot recall whether this joint is in the master branch or from a patch.
Hope this helps,
Have a nice day
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