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Apr 12, 2019, 6:35:08 AM4/12/19

to OctoMap developers and users discussion

Hey everyone! :)

I am trying to calculate the normal vector of a position in an octomap.

More specifically, let's suppose my robot is in the position `A(xa,ya,za)`

. Using `castRay(...)`

, towards the direction `(0,0,yaw)`

I have found that there is an obstacle in the position `B(xb,yb,zb)`

.

Now I want to calculate the normal vector of the **point B**, which means that I will calculate the normal vector of the surface that it belongs to. I used the function `getNormals()`

from the Octomap API to find it, but it is not always working.

For some points I get 3 or 4 normal vectors, but for some other points, in the same surface, I get 0 normal vectors.

Why is this happening? Is my solution correct or should I follow a different methodology?

Thanks in advance :)

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