Thanks!
> That said, I was wondering if there was a way to create an ICC profile
> directly from 3DL or CSP lut? I think it's possible, but it appears to be
> somewhat constrained to the creation of a proper ocio config (which I'm
> still learning how to build).
Currently, no.
Both ociobakelut and ocio2icc require an ocio profile. However, it
would be a pretty simple change to add the functionality to allow you
to specify a single lut (or luts) on the command-line instead.
I'll see if I can knock this feature off in the next few days.
-- Jeremy
This exact issue has been on my to do list for a long time. Previously I
looked at spaceman icc (http://www.lightillusion.com/spaceman.htm) but
never had enough time to get it working properly. I'd love to see this
feature added to ocio. While we're on the issue, I'd love to get
people's opinion on their photoshop-nuke workflow. I believe I heard
Jeremy mention Sony brings their stuff in a neutral color space (in
photoshop) rather than trying to match what nuke see's with a cubic lut
applied. Is that true?
Ultimately I'm looking for a way to have a cubic lut that's being
applied in nuke, affect my matte paintings in photoshop and it look
identical.
Thanks,
- Gresham
Let me clarify. The colorspace we work in for texturing is partially
(but not totally) neutral.
Our rendering is in HDR linear, and the way our pixels get to the
scene is (approx):
(HDR scene-linear image) -> 1D Tonemapping to Display space (LDR
display pixels) -> 3D Filmic Color Warp (final film emulation preview)
In nuke/katana, as we're starting with hdr linear, both of these steps
(1d tone mapping + 3d color warp) happen in the viewer.
In photoshop, we paint directly in the LDR display pixel space, and we
apply only need to apply the 3D filmic component to preview the image
accurately.
It's nice to paint in this 'intermediate' colorspace because:
- the transformation back to scene-linear for rendering is only a 1d
transform (no inverse 3d luts)
- also, because the ldr painting space has a gamma very similar to the
monitor, things like color pickers / reference art work well.
For those who are not familiar with opencolorio.org, we've put
together a basic description of our color practices which is available
here. Of particular interest is the dt colorspace (diffuse-texture),
which corresponds to the intermediate space mentioned above.
http://opencolorio.org/workflow/spi_workflow.html
http://opencolorio.org/workflow/spi_vfx.html
-- Jeremy
Can you do one with it for me. I can pay
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