Directx 11 Download Windows 11 64-bit

0 views
Skip to first unread message

Latarsha Dorrance

unread,
Aug 5, 2024, 2:19:38 PM8/5/24
to ocancari
DirectX10 RPC - this is a new patch allowing to increase compatibility of new games and programs with Windows XP and achieve noticeable increase in speed and quality graphics in games. The same patch corrects mistakes with the launch of games requiring files DirectX 9.0s and earlier versions. Just when there graphics card with support for DX10 makes those options are available, the next-generation games that before the installation of these libraries were inaccessible. In the version of RPC added new library and corrected many errors, that finally allowed to reach full DirectX 10 for Windows XP.

to the OP - no it isnt possible to use dx10 in xp, but your originaly problem is an error that is caused by a hardware fault, moving to xp will NOT solve this issue. you need to test your hardware for faults, be that ram, graphics card, PSU or motherboard. a quick google will show you how to test for that, if you are unsure how to test these then just ask here.


when xp was in its prime, before vista launched any one that was running windows 95 on a gaming pc would get laughed at. xp is now in the same position windows 95 was in compared to xp. unless your PC isnt capable, it is strongly advised to get windows 7 running on it. and if it isnt capable of running windows 7 you can forget any directx 11 or even direct10 game as they all require modern hardware.


ok, that motherboard wont be the best for overclocking, but it is possible. all you need to do is make sure you are monitoring the temperatures of your cpu and yur motherboard, a program like everest home edition will tell you these temperatures. then you need to download prime95. you restart the pc and go into the BIOS, up the FSB (front side bus) by 5 mhz, save it and exit. boot into windows and run a prime 95 stress test for 20 minutes. if it works fine and doesnt crash, reboot and go into the bios and up another 5mhz then test again. do this untill it gets too hot (dont let your motherboard go above 60, and your cpu above 75) or untill it crashes. if it crashes then go back to the last overclock that was stable. any prob;ems ask on here. dont change any voltages and there is no risk of breaking anything. if you overclock it and it crashes and doesnt boot windows, you can reset the BIOS with the CLRCMOS jumper. the manual for your motherboard will tell you how to do this.


Yeah, I relized that after I finished writing the article. I'm gonna try to keep graphics debugging to a minimum, but I realize that there's gonna come a point where I will need to do so. I'm also going to make sure and use D3D_FEATURE_LEVEL_11_0. I also have a VS2012 Pro license so I can write both the tutorial for both methods.


That was one of the things I was contemplating before writing this article. I then decided to go with 32-bit because I understand that there are going to be those who won't be able to get their hands on 64-bit Windows (or hardware that supports it).


Once all these (and whatever else I think up) are completed, I'm thinking of maybe switching pace a bit and writing a "Game Development with X11 and OpenGL 4.3" type series that will cover the same concepts, just for X11/OpenGL rather than Win32/DirectX.


If you are going to use PIX in future documents for debugging, please be aware that this will not work on windows 8 any more. MS has moved graphics debugging into VS2012 Pro and hasn't updated pix to understand the DX11.1 runtime.

3a8082e126
Reply all
Reply to author
Forward
0 new messages