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Final parcour difficulty

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Philipp Hock

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Apr 8, 2025, 11:40:20 AMApr 8
to The Open Academic Robot Kit
Dear RMRC Community,
I wanted to ask, how the final round is set up, specifically if there are only the hard versions of the parcour, which are in the afternoon on the pre-rounds, or also the normal ones, which are in the morning? As while we were participating in the german open there were both options available in the final round.

Best Regards
Philipp Hock
CJTec Team from Germany

Raymond Sheh

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Apr 8, 2025, 5:23:50 PMApr 8
to Philipp Hock, The Open Academic Robot Kit, Raymond Sheh
Hi Philipp, All,

Great question!

We are running according to the rules that were published 2023-10-15[1] (which were a clarification of the rules under which the 2023 competition were run).

Just as a reminder to everyone, during the preliminary rounds, the arena elements are set up separately so many teams can run their robots at the same time, in the individual arena elements. We make sure that there is at least a brief period each morning when the arena elements are at their easier setting, so that, for instance a team who has technical difficulties on the first day and can't perform any runs will still have the opportunity to try the easier setting.

For the finals, the arena elements are put together into a continuous maze, as a collaborative effort of the finalist teams. The competition organizers mediate between teams to make sure that all teams have input.

Part of this collaborative design process includes deciding on the appropriate difficulty level of each arena element. Of course, we expect that the teams who reach the finals will be the most capable teams and, thus, we expect that for arena elements that have a difficulty setting, we would expect that this will be set to the most difficult option, such as setting the K-rails to crossover slope and running 2 layers high on the hurdle. However, there may be compelling arguments for an exception, such as leaving the labyrinth flat if we're seeing good progress being made in teams building maps. While we are hoping that teams will exhibit good mapping and good terrain capability, if we're not quite there yet I'd lean towards that being a mapping test first.


I hope this answers your question! Everyone please do feel free to ask further questions in here.

Cheers!

- Raymond


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