There it is. Thank you!
> On Mon, Nov 23, 2009 at 1:09 PM, Angelo Franco <
angelo.fra...@gmail.com>wrote:
>
> > How can I disable the zbuffer writing during rendering?
>
> > I suspect I have to change some parameters in the StateSet node, but I
> > can't find anything in the documentation.
>
> > Maybe changing o3d.State.Comparison? I don't know.
>
> > Please assist.
>
> It's actually exposed as a Param on State objects. Look at the docs here:
>
> State.getStateParam(). zWriteEnable is the one you need.
>
> Vangelis
>
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