Thanks, Dave,
Wow! That's a cool application you have there!
Answering your question: I have special requirements - my O3D view
must occupy entire window/screen (screen estate is very important).
I.e. I cannot just dedicate some vertical or/and horizontal panels for
a number of different info messages, labels, buttons and other UI
elements, they must be overlayed on top of the O3D view. With plugin I
used to place a number of transparent Canvas objects over some areas
of screen and used drawText to output my text messages there. And
since the plugin-Canvas object was indifferent to the mouse events, I
could mouse-interact with my underlying 3D model through those areas.
With HTML Canvas everything is different: it absorbs all mouse events,
so users will be very confused finding that some areas (far from the
text) of the scene can be controlled with mouse, but some (around the
text) cannot.
Do you know how to pass mouse events down to the underlying view?
Thanks,
Alexander :o)
On Dec 2, 11:53 pm, Dave <
doomtemp...@yahoo.com.tw> wrote:
> Hi,
>
> The forums had been really quiet these days.
>
> Not sure why would you want to do that since you can overlay HTML divs
> on 3D view now, I got some good result using this method in my
> annotation prototype. The prototype itself is unfinished and there are
> a lot of features yet to be implement. But it is quite easy to overlay
> HTML text on 3D object now.
>
> You can have a look an see what I meant (currently only works in
> Chrome, remember to zoom out after the model is loaded)
http://maenad-yu.cloud.itee.uq.edu.au/3dsa/service.html?modelID=0007_...