Love O3D from what I've seen so far! Great job.
Ok, so I've managed to export .dae-files from both Max and Blender and
converted it, and brought into the Simple Scene Viewer; All fine. But
I want to use some of the cool .FX-shaders that ships with 3DSMAX. Is
it possible just by selecting a FX-shader in the MAX Material Editor
and export it as .dae? I know it says so here:
http://code.google.com/apis/o3d/docs/artdesignerguide.html
- But when I export it and try to convert it to o3dtgz it just says:
"Couldn't find compatible technique in effect file "C:\Program Files
(x86)\Autodesk\3ds Max 9\maps\fx\DiffuseBump.fx". Unable to import:
teapot.dae. FAILED to convert 'teapot.dae' to 'teapot.o3dtgz'."
I use 3DS MAX 9 (is this the problem)?
I also tried to unpack the sample "samples\assets\teapot.o3dtgz", and
took out the FX-shader included there and imported into MAX, but then
MAX just prompt:
"shader0.fx Parameters - Error loading file: ID3DXEffectCompiler:
There were no techniques. ID3DXEffectCompiler: Compilation failed" in
the Material Editor.
I know o3d is in the early stages, but from what I've seen you've
already accomplished great things! If only there were some more
"tutorials" around for the non-programmer... :) I'd love to make some,
but my skills are limited and I have to start learning both javascript
and the FX -shader codes from scratch.
Could somebody please elaborate for us non-programmers?
PS: Anyone know if there's a way to use FX-shaders in Blender?