But when companies have committed their assets to O3D plug-in, and then
they are stuck with no bug fixes and no good platform to migrate to,
that's a big problem. I agree: given how long it's been, and how long it
will be before WebGL becomes a viable platform, there ought to be a
bug-fix release of the O3D plugin!
Thanks Google devs... we appreciate the work you do.
Lars
My bigger problem is that the O3D documentation and website are long
overdue for a revamp. This would go a long way in getting users to use
O3D, when I talk to other people who are interested in WebGL they seem
to think O3D is dead because the lack of info on what is going on
with the project.
The WebGL version works very well and compares favorably to the other
libraries out there. It just need a better facade. I'd be glad to help
out if need be. I was thinking of starting a wiki with the old docs
and just removing what is not there or different now.
It would be cool to know what the future of O3D is. Is it still a
project that google has interest in continuing? I'm about to write
something about O3D for a website. A small tutorial but I would like
to know that it's still in development right now.
Also I was under the impression that the Body browser
http://bodybrowser.googlelabs.com/body.html# project was developed
with O3D. Is that true? (btw that name is very similar to my year old
brainbrowser project that does something similar but for real brain
imaging data ;p It's already in production with real users for about 6
months now.)
Thanks,
Nic
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Nicolas Kassis
I think that this is already the case for chrome not sure about Firefox.
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Nicolas Kassis
Hi all,
Firstly Merry Christmas and Happy New Year. :D
The truth is, even though Google does not care O3D plugin, but also
the WebGL version of O3D have been rarely updated recently. Guess that
they had been putting more effort in Chrome to run WebGL smoothly
(which is still a good thing), I can notice big difference in terms of
rendering and performance in my project comparing to the previous
version of Chrome with the latest beta. But still, the real question
is whether Google is going to put any effort into O3D (plugin or WebGL
version) in the future? I really haven't see any update of the code
for months.
Actually, anybody knows when ANGLE project will be include into Chrome
and Firefox? Computers without OpenGL is going to be a pain without it
when running WebGL content (O3D content).
Dear Vangelis,
Happy New Year and thank you for your post - you are the only one from
Google team who answered some of our questions here.
Could you please consider to release a bug-fix version of the o3d
> As you've correctly observed, we haven't made any recent contributions to
> the o3d-webgl project recently.
plugin while all your guys are still working on something else? You'd
make a lot of o3d people happy with this move! It would not take much
time or consume many resources - last August it took just a few
minutes for Peterson to put together an engineering build of the
plugin for me.
Hi Vangelis,
Oh, if that backward-compatibility (and luck of testing resources) is
> Pushing a new release is surprisingly complicated. It takes more than just
> building the binary. Among other things, since the O3D plugins autoupdate
> we'll need to make sure everything is still functioning and that existing
> content doesn't break. We simply don't have the resources to do this
> properly.
the major problem here, you can just release it "as-is" under new name
(e.g. "o3d-plus") and just make it clear in the release notes that
this is the last "bug-fix" release, no auto-updates for it, and no
backward-compatibility is guaranteed. You have nothing to worry about
- just make the installable plugin binaries available for downloading
from your site!
That's easy! :o)
You can find all details of my battle with the build environment in
> At this point it would be easier to try and troubleshoot any
> issues you're having with building the plugins. Would you mind posting a
> pointer to the discussion you're referring to?
the following thread:
http://groups.google.com/group/o3d-discuss/browse_thread/thread/843c50916085d41b#
Answering your implicit question - yes, after some help I most likely
will be able to build the plugin by myself. And - yes, with some extra
help, I will be able to have it downloadable (under different name)
for my customers from my own server. But what is really important here
- is to have this plugin downloadable from Google website, not from
some 3-rd party server. And I think this is in your interests too to
maintain control over the content downloadable over Internet. You do
not want to see a scattered number of uncontrollable versions of
something very similar to your product and yet not your product...
> Chrome 9 will be out soon. Chrome has a 6-week release cycle and Chrome 8Thanks for this, Vangelis, it's a good info for all of us!
> came out a couple of weeks before the holidays.
What we need to know now is - when FireFox, Opera and Safari-for-
Windows will start supporting WebGL?
And, of course, when ChromeFrame will be ready? ;o)
Cheers,
Alexander :o)