Re: Issue 8 in nyctos: Divide-by-zero error in Creature.timeOfAction()

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nyc...@googlecode.com

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Jan 22, 2012, 1:46:51 PM1/22/12
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Updates:
Summary: Divide-by-zero error in Creature.timeOfAction()
Status: Accepted
Owner: max.b...@gmail.com
Labels: -Priority-Medium Priority-Critical

Comment #1 on issue 8 by max.b...@gmail.com: Divide-by-zero error in
Creature.timeOfAction()
http://code.google.com/p/nyctos/issues/detail?id=8

Thanks for reporting! Looks like a divide-by-zero error when you speed is
sufficiently low... not sure how it got that way exactly, but we can at
least add a check against it.

nyc...@googlecode.com

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Feb 1, 2012, 11:04:56 PM2/1/12
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Comment #2 on issue 8 by max.b...@gmail.com: Divide-by-zero error in
Creature.timeOfAction()
http://code.google.com/p/nyctos/issues/detail?id=8

I believe your speed may have been brought down to 0 because of extreme
exhaustion. Probably we should have stat death if any stat (speed, str,
etc.) reaches 0, but then perhaps we should rethink how much low stamina
affects speed -- should it be possible to die from low stamina alone?

nyc...@googlecode.com

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Feb 2, 2012, 5:34:26 PM2/2/12
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Comment #3 on issue 8 by ggree...@gmail.com: Divide-by-zero error in
Creature.timeOfAction()
http://code.google.com/p/nyctos/issues/detail?id=8

I like stat death!

nyc...@googlecode.com

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Feb 25, 2012, 2:57:47 PM2/25/12
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Updates:
Labels: Milestone-Release1.2

Comment #4 on issue 8 by max.b...@gmail.com: Divide-by-zero error in
Creature.timeOfAction()
http://code.google.com/p/nyctos/issues/detail?id=8

(No comment was entered for this change.)

nyc...@googlecode.com

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Feb 25, 2012, 3:10:50 PM2/25/12
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Updates:
Labels: Component-Logic Component-GameDesign

Comment #5 on issue 8 by max.b...@gmail.com: Divide-by-zero error in

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