Issue 10 in nyctos: New command to clear boxes

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nyc...@googlecode.com

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Jan 29, 2012, 9:30:38 PM1/29/12
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Status: New
Owner: Greenber...@gmail.com
Labels: Type-Enhancement Priority-Low

New issue 10 by Greenber...@gmail.com: New command to clear boxes
http://code.google.com/p/nyctos/issues/detail?id=10

Most roguelikes print actions at the bottom of the screen (ToME, Crawl),
top of the screen (ADOM, DoomRL), or on the side.

Nyctos, conversely, prints actions anywhere on the screen in a dialogue
linked to the actor.

The advantage of this is that it is always clear what actions are
associated with what actors. The disadvantage is that in situations with
lots of actors, the screen gets cluttered, obscuring items, monsters, and
action boxes.

The conventional solution is to do what other games do, and print events
separately at the bottom of the screen.

However, the current system has its perks and it would be a shame to lose
it. A potential solution therefore would be a new command that clears 1
dialogue box per input without costing any game time. Therefore, after a
long battle, you could just keep hitting a button in order to see all of
the dialogue boxes.

Alternatively, if more than X boxes would be generated in a turn, the game
could show you half, and then require you to hit a button before seeing the
other half. The downside of this is that when looking at the screen to
decide the next move, you might not take into account a relevant dialogue
box that was in the first box.

A solution for one on one encounters is to make sure the boxes never
overlap, but that might be less practical in situations involving 3+ actors.

nyc...@googlecode.com

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Feb 1, 2012, 10:36:35 PM2/1/12
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Comment #1 on issue 10 by max.b...@gmail.com: New command to clear boxes
http://code.google.com/p/nyctos/issues/detail?id=10

Note that hitting space-bar currently clears all of the boxes, but I agree,
it would be cool to be able to clear them one-by-one, or
show-half-then-pause would also be neat, and an elegant way of avoiding the
current problem where if there are more than about four notes on the same
tile, they start overlapping.

nyc...@googlecode.com

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Feb 1, 2012, 10:40:39 PM2/1/12
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Updates:
Status: Accepted

Comment #2 on issue 10 by max.b...@gmail.com: New command to clear boxes
http://code.google.com/p/nyctos/issues/detail?id=10

(No comment was entered for this change.)

nyc...@googlecode.com

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Feb 1, 2012, 11:00:53 PM2/1/12
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Comment #3 on issue 10 by Greenber...@gmail.com: New command to clear boxes
http://code.google.com/p/nyctos/issues/detail?id=10

Another more complicated option would be toggle commands: show all misses,
show all hits, show all actions, show all monster actions, show all player
actions. Perhaps the most complicated option suggested, but an option.

nyc...@googlecode.com

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Feb 25, 2012, 4:11:07 PM2/25/12
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Updates:
Labels: Component-UI Component-GameDesign Milestone-Release1.2

Comment #4 on issue 10 by max.b...@gmail.com: New command to clear boxes
http://code.google.com/p/nyctos/issues/detail?id=10

(No comment was entered for this change.)

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