Issue 15 in nyctos: Foot prints and puddles

0 views
Skip to first unread message

nyc...@googlecode.com

unread,
Feb 12, 2012, 11:53:25 PM2/12/12
to nycto...@googlegroups.com
Status: Accepted
Owner: Greenber...@gmail.com
Labels: Type-Enhancement Priority-Low

New issue 15 by Greenber...@gmail.com: Foot prints and puddles
http://code.google.com/p/nyctos/issues/detail?id=15

Currently each tile tracks how much blood is on it, and past a certain
threshold it becomes a puddle of blood.

I suggest that liquids should also track how fresh they are. If you step
on a (fresh enough) puddle of blood, you should track blood for about 5-10
steps. This could help you keep your bearings, and would have strategic
uses with glowing blood (which could leave glowing foot prints of a low
intensity).

Walking over a sufficiently old puddle of blood should have no effect.

nyc...@googlecode.com

unread,
Feb 25, 2012, 4:15:08 PM2/25/12
to nycto...@googlegroups.com
Updates:
Labels: Component-Logic Component-GameDesign Milestone-Release1.2

Comment #1 on issue 15 by max.b...@gmail.com: Foot prints and puddles
http://code.google.com/p/nyctos/issues/detail?id=15

(No comment was entered for this change.)

Reply all
Reply to author
Forward
0 new messages