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Subway simulator

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Bob Klepner

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Dec 25, 1995, 3:00:00 AM12/25/95
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Here's an idea I had a long time ago.

You've heard of Microsoft Flight-Simulator? How about
"New York Subway Simulator"? It places you in the motorman's
position and you actually drive the subway from Point A to
Point B. There would be a menu of different lines, stations
etc. which could be selected to include Express and Local
trains. Each line would be accurate as to it's length and
location i.e. elevated, subway etc.

As in Flight Simulator, you would have an "out the front" view
from inside the motorman's compartment. An added feature would
be "dynamic scenery" where you would see other trains
approaching, or on adjacent tracks.

Unfortunately, unlike Flight Simulator, I don't think that
there would be enough of a consumer demand for this to make it
profitable enough for someone to actually create such a
program. But, I can dream...

Michael Berson

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Dec 25, 1995, 3:00:00 AM12/25/95
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Bob Klepner <air...@ix.netcom.com> wrote:


Good Idea!!!

I'd like to see something like that...


MB

Daniel Convissor

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Dec 25, 1995, 3:00:00 AM12/25/95
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Well, the Transit Authority is having a subway simulator created to teach
operators on. Now if we could port it over to C++ ... :)


--
|| D A N I E L C O N V I S S O R : Newt has all the answers. Too bad they
|| e-mail: dan...@panix.com : aren't the ones that will solve the
|| Transport Policy Analyst :___problems.(NEWT: geor...@hr.house.gov)
|| Brooklyn, New York http://www.panix.com/~danielc

Geoff Fox

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Dec 26, 1995, 3:00:00 AM12/26/95
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Bob Klepner <air...@ix.netcom.com> wrote:

>Here's an idea I had a long time ago.

>You've heard of Microsoft Flight-Simulator? How about
>"New York Subway Simulator"?

Actually, I'd like to see it operated from the tower's point of view.
In that way you could operate the system and react to changing
situations. As a motorman you basically go on green and (most of the
time) stop on red.

Geoff Fox
Hamden, CT

Michael549

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Dec 26, 1995, 3:00:00 AM12/26/95
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Maxis software has a couple of stimulation games, A-Train and Sim-City
2000, both of which allow the user a "tower's" view of the system. Of the
two games, A-Train is better. With A-Train you get to lay down tracks,
set switches, plan stations and determine the types of trains that ride on
each line. Originally A-Train was modeled on Japanese business ethics in
terms of making a profit, the ratio of freight to passenger trains, etc.
In effect, they want you to make a profit from many track-side businesses
to support the railroad -- not an easy task, while all you wanna do is run
some trains.

There are "creative cheats" to the games that make it more suited to just
running trains. If I could modify a train type game, this would be the
one. Does anyone know of any other train type stimulator games, that do
not resemble a spaghetti type model train layout?

Michael-549


Marcia H. Lemmon

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Dec 27, 1995, 3:00:00 AM12/27/95
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Excellent idea. It should also come with "smell capsules" of urine, feces,
steel dust and other aromas that waft through the subway.

Programmed into the game could be random unintelligible announcements,
chain snatchers, panhandlers, Chinese men who walk through cars selling
batteries, toys and back scratchers, and the occasional cop. A free token
would also come with it. Other options include: rear-ending the train
ahead of you, running red signals, pressing the wrong destination on the
West 4th Street control box, etc. Sounds like fun.

+
--

ML

Bernard S. Greenberg

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Dec 28, 1995, 3:00:00 AM12/28/95
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Geoff Fox (gf...@ix.netcom.com) wrote:
: Bob Klepner <air...@ix.netcom.com> wrote:

I wrote that for MS Windows last year:
Anyonymous FTP from ftp.basistech.com - cd NXSys and pick up nxsys.zip.
Simulates a sample 4-track interlocking with full nx control and
automatic or manual "trains" using largely actual NYCTA circuitry.

Questions to this address:

Bernie Greenberg
b...@basistech.com

Michael Adler

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Dec 28, 1995, 3:00:00 AM12/28/95
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In <4bt3d3$p...@narita.basistech.com> b...@basistech.com (Bernard S.
Greenberg) writes:

>I wrote that for MS Windows last year:
>Anyonymous FTP from ftp.basistech.com - cd NXSys and pick up
>nxsys.zip. Simulates a sample 4-track interlocking with full nx
>control and automatic or manual "trains" using largely actual NYCTA
>circuitry.
>
>Questions to this address:
>
>Bernie Greenberg
>b...@basistech.com

Can you make a subway simulator (from motorman's view), how about
Franklin Av Shuttle simulator?

Michael Adler
Lakewood, ColorFUL Colorado
Formerly Jackson Heights, NY resident
--------------------------------------------------
Subway, Track, Historial Maps are available for
viewing and/or download at:
http://www.k2nesoft.com/subway/routemap/index.html
--------------------------------------------------

Geoff Fox

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Dec 28, 1995, 3:00:00 AM12/28/95
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Bernie's 4 track interlocking is fascinating, but doesn't allow you to
actually run a road. I was looking for something with stations and
terminations. I wonder if it will ever exist?

Geoff


Bernard S. Greenberg

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Dec 28, 1995, 3:00:00 AM12/28/95
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Geoff Fox (gf...@ix.netcom.com) wrote:
: Bernie's 4 track interlocking is fascinating, but doesn't allow you to

: actually run a road. I was looking for something with stations and
: terminations. I wonder if it will ever exist?

Thanks for the compliment.

I have often wanted to extend NXSys to "CTC", covering many stations,
much track, etc (windows is great for that!), but the graphic
limitations of the screen compared to a real NX panel have dampened
my expectations of any such effort...

Bernie
b...@basistech.com


Lee Winson

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Dec 28, 1995, 3:00:00 AM12/28/95
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It takes a surprising amount of programming just to handle the physical
motion of simulators--to accept inputs of a controller and brake,a nd
respond accordingly with acceleration, coasting, and braking. Once
done, you have to program the scenery in sync with the train speed.

If someone was merely interested in practicing their programming, one
could write a simple simulator which accepted controller and braking and
showed a straight track with the only animation being signals passing by
and an occassional station. The program could insert trains ahead, and
if the motorman went too fast, would come upon a red signal and have to
stop or trip. Something like this could be accmoplished in compiler
BASIC.

Geoff Fox

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Dec 29, 1995, 3:00:00 AM12/29/95
to
b...@basistech.com (Bernard S. Greenberg) wrote:

>I have often wanted to extend NXSys to "CTC", covering many stations,
>much track, etc (windows is great for that!), but the graphic
>limitations of the screen compared to a real NX panel have dampened
>my expectations of any such effort...

>Bernie
>b...@basistech.com

I'm sure that their are all sorts of people on this list who say try
anyhow! When you look at some of the newly rendered GIFs of
systemwide maps (including switches), you get the feeling that there
is room for detail.

Geoff


Manoj Nair

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Dec 29, 1995, 3:00:00 AM12/29/95
to
Sometime, somewhere, Bernard S. Greenberg <b...@basistech.com> wrote:

: Geoff Fox (gf...@ix.netcom.com) wrote:
: : Bernie's 4 track interlocking is fascinating, but doesn't allow you to
: : actually run a road. I was looking for something with stations and
: : terminations. I wonder if it will ever exist?

: Thanks for the compliment.

: I have often wanted to extend NXSys to "CTC", covering many stations,


: much track, etc (windows is great for that!), but the graphic
: limitations of the screen compared to a real NX panel have dampened
: my expectations of any such effort...

: Bernie
: b...@basistech.com

Have you tried Transport Tycoon?

cya,
Manoj


jab...@hoflink.com

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Dec 29, 1995, 3:00:00 AM12/29/95
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On 25 Dec 1995, Daniel Convissor wrote:

> Well, the Transit Authority is having a subway simulator created to teach
> operators on. Now if we could port it over to C++ ... :)
>

You just have to know the right people. I played with an
advanced version of microsoft flight simulator. It was a flight
simulator at Eastern Airlines at Kennedy airport. Since I was not a
pilot, the motion was turned off (I only crash landed 3 times), but
taking off was fine. When the pilot flew the simulator and I sat in the
copilot's seat, it really felt real.
Doesn't one of the train programs from abracadabra (train
engineer) or something have a view from the engineers position, I know
there is a cab view. Maybe they can add scenery disks (like flight
simulator) for the subways.

Mark Landers

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Dec 30, 1995, 3:00:00 AM12/30/95
to
On Tue, 26 Dec 1995 00:51:10 GMT, gf...@ix.netcom.com (Geoff Fox) wrote:

:Bob Klepner <air...@ix.netcom.com> wrote:
:
:>Here's an idea I had a long time ago.
:
:>You've heard of Microsoft Flight-Simulator? How about
:>"New York Subway Simulator"?
:
:Actually, I'd like to see it operated from the tower's point of view.
:In that way you could operate the system and react to changing
:situations. As a motorman you basically go on green and (most of the
:time) stop on red.

:
:Geoff Fox
:Hamden, CT
:
To be realistic you'd have to have a sound card with screeching sounds
at 110 decibels, staggering drunks falling off platforms in front of you
and unintelligible messages from the conductor scrolling across the
screen.

--
Mark Landers | The object of opening the mind
| as of opening the mouth
mlan...@bway.net | is to close it again on something solid
| - G. K. Chesterton -
------------------------------------------------------------------
http://www.geopages.com/SiliconValley/2034/candy.html

Mark Odegard

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Dec 30, 1995, 3:00:00 AM12/30/95
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On Dec 30, 1995 18:50:31 in article <Re: Subway simulator>,

'mlan...@bway.net (Mark Landers)' wrote:


>To be realistic you'd have to have a sound card with
>screeching sounds at 110 decibels, staggering drunks
>falling off platforms in front of you and unintelligible
>messages from the conductor scrolling across the screen.

As well as stray gunshots, screaming schizophrenics,
competing boomboxes, and burning rubbish in the trackbed.

--
Mark Odegard mlo...@nyc.pipeline.com

Dave Snowden

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Jan 2, 1996, 3:00:00 AM1/2/96
to

> b...@basistech.com (Bernard S. Greenberg) wrote:
>
> >I have often wanted to extend NXSys to "CTC", covering many stations,
> >much track, etc (windows is great for that!), but the graphic
> >limitations of the screen compared to a real NX panel have dampened
> >my expectations of any such effort...
>
> >Bernie
> >b...@basistech.com
>
> I'm sure that their are all sorts of people on this list who say try
> anyhow! When you look at some of the newly rendered GIFs of
> systemwide maps (including switches), you get the feeling that there
> is room for detail.
>
> Geoff
>

There is a DOS-based shareware program available on Compuserve in the Trainnet
area (GAMES) called RAILSIM which allows you to build a layout and run trains. You
can have switches and scenery. THere are about 40 different types of equipment
that you can load, from single streetcars thru multiple-unit 3rd rail or
pantograph equipped trains to freights and diesel or electric pax trains.

You can lay down station and tunnels and bridges and various switches. You can
have local or express stops and schedule trains to leave a station at certain
times. You can switch trains between tracks and routes, too!!!

It is a lot of fun!!!!

I was able to build the entire IND or the IRT subway or the BMT Subway/el
system!!! But due to program limitations, I could not build the entire system
combined!!!


----
Dave Snowden
Redondo Beach, California
sno...@ix.netcom.com

Geoff Fox

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Jan 4, 1996, 3:00:00 AM1/4/96
to
sno...@ix.netcom.com (Dave Snowden) wrote:


>There is a DOS-based shareware program available on Compuserve in the Trainnet
>area (GAMES) called RAILSIM

snip


>I was able to build the entire IND or the IRT subway or the BMT Subway/el
>system!!! But due to program limitations, I could not build the entire system
>combined!!!


>----
>Dave Snowden
>Redondo Beach, California
>sno...@ix.netcom.com


Dave:

If I can find the program, will you make your system files available?

Geoff


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