My evening plans are still in flux.
So -- I am taking my game and just going home tonight?-BDN
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So -- I am taking my game and just going home tonight?-BDN
On Feb 9, 2016 2:46 PM, 'Bruce Neiger' via NYC Shadowfist <nyc-sha...@googlegroups.com> wrote:
>
> So -- I am taking my game and just going home tonight?
I'll be there! Brought a few game of my own as well.
On 2/9/2016 3:27 PM, Jan Malina wrote:
> Don't be sad Bruce. I would come if I could.
I got Sarah J to come again, so we had a lovely little game of Bruce's
coop deckbuilder. I think it may have a bit more moving parts than it
needs? And we lost. But it was fun enough.
>
> Jan
>
> On Tue, Feb 9, 2016 at 2:46 PM, 'Bruce Neiger' via NYC Shadowfist
> <nyc-sha...@googlegroups.com
> <mailto:nyc-sha...@googlegroups.com>> wrote:
>
> So -- I am taking my game and just going home tonight?
> -BDN
>
>
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On Feb 10, 2016 10:20 AM, 'Bruce Neiger' via NYC Shadowfist <nyc-sha...@googlegroups.com> wrote:
>
> Agreed on all counts.
> It is interesting to see what a game that combines Tower defense, co-op, and deck-building looks like.
> But the game does get a little needy on the setup side.
> So far I am one-and-one vs. that game.
> Worth trying a third time at some point.
Could be. I disagree that it has tower defemse elements, though. Tower defense is fundamentally about DoT and hard defense points vs melee enemies movement and melee attacks -- the fundamental mechanic is invariably trying to mow down enemies before they get to a goal, with movement buffs and debuffs definitely part of the game. Blind corridor dueling is an interesting combat system, but its the opposite of tower defemse--there isnt even an element of ranged combat where your rear defenders can fire at am approaching foe,
> All right. Is the planned attendance for this gaming club now me, Josh, sometimes Sarah, sometimes James?
I have no idea. We should really set up a separate list so we can discuss strategy and plans for the spin off/sequel group.
Sometimes Jan, too. The issue with Julian is that he often has a conflicting plan.