Relexx
unread,Oct 14, 2008, 10:26:19 PM10/14/08Sign in to reply to author
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to NWNCocoon
September 30, 2008, 8:23am
Despawning is happening when PC's are in an area for some reason ...
more testing. I also need to flag an area a despawning/despawned so I
don't try and despawn it multiple times when more that one PC leaves,
lag generation again.
Time appearing merchants need to be set Unique in Area.
Before destroying remains I need to remove their contents.
Putting Debug on lags the server to hell.
Had a run around on the server with a friend last night. Some random
stranger jumped on, which was kind of funny. I have 2 maps with
monsters on it, and a poorly furbished town. It will be interesting
if s/he ever returns.
First area is tough, but I am happy with that, it will hopefully
encourage partying.
Crafting is working, I need to ensure I always flush the DB when I
destroy it. I think I will remove the crafting of stackable items for
the moment. Time will tell if I need to increase the difficulties.
There will be a lot of gold in the game. I either need to increase
the price of things, or decrease the sell value, I think the latter
may be more appropriate.