var fs = require('fs');
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.moveTo(0, 0);
ctx.lineTo(200, 100);
ctx.stroke();
<canvas id="myCanvas" width="200" height="100" style="border:1px solid #000000;">
</canvas>
base64Data = c.toDataURL("image/png").replace(/^data:image\/png;base64,/, "")
fs.writeFile("c:/Dev/test.png", base64Data, 'base64', function (err) {
if (err) {
console.log("err", err);
} else {
return res.json({ 'status': 'success' });
}
});