Hi there
I've recently discovered node-webkit, and am looking to use it to make a video-game written in webGL. Without wanting to digress too much in this thread, long story short, I'm looking to put a lot of time and effort into this, but right now I've only just started. There are some very pretty looking cubes and spheres flying around on my screen, but that's about it ^_^;;
One thing I've noticed about Chromium and WebGL is that it seems to be capped at 60fps.
Now that's probably sensible; it's overkill for reading text and looking at animated .gifs and the like. Even watching YouTube videos don't come close, as YouTube caps them at 30fps.
However the high-end PC market is moving towards 120fps. You can get 120fps monitors running at 1080p, and (depending on the complexity of the game in question) modern systems can run video-games at that speed.
OK, so I'll be the first to admit that being capped at 60fps is not exactly a show-stopper. Node-webkit adds a ton of features, is definitely worth using, and I know there's always probably going to be limitations.
But if it's just a number or constant in Chromium's code, would it be possible for us to have the option to increase it when using node-webkit? It would be nice if a video-game written using WebGL and node-webkit did not have any limitations compared to a video-game written in any other language/toolkit.
Hopefully there's no harm in asking, so I just thought I'd ask ^_^;;