Im developing a WebGL application (using Three.js).
The attached image shows the project running on my MacBook Pro Retina 15", in
- Chrome 23.0.1271.101
- Safari 6.0.2 (8536.26.17)
- Node-webkit 0.3.7 (or 25.0.1324.0 as it's version string states...)
Im seeing pretty much the same performance,
(60 FPS when run alone, about 48 FPS when running two at the same time. Safari (always) perform poorly when other apps/windows are WebGL)
But: Quality is a lot worse in Node-webkit than any of the other.
Why is that?
Can it be improved?
Anything I can do?
I browsed the ejecta.js site yesterday, and saw them exposing an AA setting on the canvas element.
Not sure if its relevant to NW, but wanted to mention it anyway.
j.