Inother contexts I can agree with what Blizzard is doing with this policy. There are times and places where you can exploit the terrain to your advantage, and doing so is grossly unfair to other players. That kind of thing should be stopped.
There are therefore two vital components to a terrain exploit: damage and position. Each of those is problematic when talking about the fairness of an exploit, but damage is at least easier to identify.
The great thing about the STV Arena is that things are so clear cut in a PvA environment. Either you are flagged for PvA, or you are not. If you are flagged for PvA (down on the Arena floor), everyone can attack you. If you are in the stands, you are not flagged, and therefore untouchable (unless flagged for PvP.) The game very clearly draws a line between who is accessible and who is not.
We now have two examples of what Blizzard considers to be exploits: the roof of the Arathi Basin Stables and attacking people near the vendors from the walls of Wintergrasp Keep. What do these two situations share in common?
Obviously, nothing the attacker does from their high vantage point prevents the other player from using their defensive abilities. Real defensive abilities (Shadow Ward, Ice Block, bubbles of all shapes and sizes, etc.) function just like as if the attacker were on the ground shooting at them.
Blizzard considers attacking other players from a vantage point where your opponent cannot easily reach you terrain exploitation, which is a bannable offense. This rule was applied in Arathi Basin to players accessing the Stables roof, and is now being applied to players attacking other players near the Wintergrasp vendors from the top of the wall.
While it is almost certainly impossible to change Wintergrasp so that the rule can be fairly applied at this point, I hope that Blizzard will stop enforcing it in Wintergrasp and design their future battlegrounds to not encourage behavior that can get players unwittingly banned.
I found out what they were doing by spying from above as they set up to get the next person and they were wondering where I went. They were on my radar above water, but as soon as they went below off the grid they went.
That room was indeed the original spawn location for defenders, but it suffered from a major flaw.
Being that tauren would get stuck inside it.
Hence the reason it is no longer used.
Not only are the less accessible walls in wintergrasp fortress used by the defenders, they are also abused by attackers who fly into the zone during the battle and can dismount and land on the walls.
This was demonstrated recently during a defensive battle with both a death knight, and a druid from the opposing side on the mid wall of the central wall.
The presence of both of them made it pretty obvious it was not be chance they landed there, but a deliberate act.
I agree that the exploit issue is not so cut and dried, but I do have to disagree on two specific situations you do not consider to be exploits.
The VoA ring and the Stables in AB while both being accessible readily both do require very specific knowledge, which is not so readily available, and in the case of VoA a considerable amount of luck.
Therefore I do not consider those to be something most people can reach with any reliability in order to fight back.
I have also seen a frequent abuse of a terrain bug by which you can get on top of certain buildings in ironforge, where you can pretty easily assault players with the ease of moving out of line of sight and due to the nature of the location, are unable to be death gripped down.
This is often abused by horde players, and despite the reporting of the same players who abused it on a regular basis, I still see them doing it.
I have found I can Rain of Fire the platforms using the technique you described and hit everyone on them perfectly. When I was talented into Destructive Reach as Destro I could reach the top of the Keep walls, as well, which elminated any LoS advantage. The damage was just kinda slow.
I have managed to land on top of the voa ring maybe once or twice in dozens if not hundreds of attempts while some players are able to pull it off nearly every time.
Yes it does require a specific skill, knowledge and luck.
Therefore it is not something any person you choose randomly can easily counter, and therefore is most certainly an exploit.
If you attack someone from the VoA ring, they will be unmounted, because they are inside. If they are unmounted, they cannot reach you without breaking combat, so it is identical to the situation on the wall with the vendor. Blizzard clearly considers it an exploit.
That vendor wall can be reached without a flying mount, you just need slowfall or levitate and a mount, then you can jump from the tower behind it, which you can access as you come down from the graveyard.
Interesting article, and I agree with you, banning people for being creative within the game does not seem fair. If people are not supposed to stand on top of things cover them (the walls, not the people)with slippery ice and make them fall off ?
It is very clear the player understood the unwritten rule after the GM explained it to him. The player disagreed with the unwritten rule and chose to ignore it in full cognicence of the potential consequences.
Your WSG premade stomps 90% of the enemy faction, PUGs flee in terror as you ride towards them, enemy Premades get anhiliated and then there are a group of sore loosers who decide to use terrain exploits to prolong the game because they are too trash to win.
Horde bug jumps:
Jumping above their tunnel onto tunnel roof
Shortcut near horde portal
Sawmill jump
Wagon jump
Horde slowfalling from horde GY to leaf hut roof
Alliance side:
Shortcut jump @ alliance graveyard
Safespot @ alliance roof from the hut in banana
Safespot on berserker hut @ alliance side
Safespot on top of alliance exit portal
Horde where stomped in AV before Blizzard stepped in to give Horde their divine right of ZUG ZUG and unorganised chaos was restored because zero IQ play is what Classic PvP is all about right?? Now we have WSG exploits & the AV back door to restore fairness to the Horde.
Lets face the facts, WOW Classic PvP is being optimised for casuals, by Blizzard allowing this abuse to take place. It is being made into a diaster to make BFA & Blizzards new expansion look like a viable alternative.
Premade players are labelled as PvP abusers while the real abusers using terrian exploits know that Blizzard will willingly ignore them to restore a good win/loss ratio for both faction that looks good on paper.
In an Alliance perspective WOW-Classic PvP is nothing more than a uphill grind where you have to seriously out IQ the opposing faction by three times their level of play to actually win Battlegrounds because Horde naturally have the advantage in every single game.
This allows things which the random matchmaking does NOT offer as a design choice. Like manually choosing who to bring based on gear and/or skill, or epic mount or not, or talent choices, or requiring people to be on discord, which is very different from getting random strangers in a random matchmaking to do normally.
Please be aware that there is much more content in this article than I would normally publish in a month. This will be constantly updated till the chaos caused by the initial launch period is over, whenever that is.
1. Icemist Village-Secret Grinding Location. At co-ordinates 24,38, Icemist Village, Dragonblight, there is a series of rope bridges where Anubar cultists stand and empower Anu'bar Blight beasts. The cultists re-spawn instantly most of time-often you will kill one and another will re-spawn in exactly the same position.
In introducing "que-anywhere" battlegrounds Blizzard have created an interesting new glitch. If you enter a battleground while on a flight path your postion will be "saved". When you exit the battleground you will be returned to your flight as normal-however, when you next exit an instance you will be returned to the "saved" location either by teleport or clip-through flight path if the saved location is in the same zone as the instance you just exited.
This sounds like a curiosity: in fact this can be very useful to exploiters in a number of ways. Aside from the travel convenience of being able to store a specific saved point in space and return to it, this makes limited item runs much faster, and allows you to use advanced techniques such as porting outside dungeons with some over-powered buffs acquired from long distances away.
Somehow after both myself and Rextroy blew up half of Icecrown at the start of Shadowlands Blizzard still allow this buff to be stacked from multiple mobs in classic allowing Mages to one-shot up everything in the area, doing almost literally infinite damage. This makes for some very fast leveling in low-population realms. In higher population realms it might be a good idea to try this off-peak, at least till people have mostly finished leveling.
4. 100% Alliance Win Rate on EU In Alterac Valley. This is a strange one, and technically not an exploit but very interesting nonetheless. On EU realms Alliance have won literally every Alterac Valley battleground I have played in the last four days, well over 50 battlegrounds. With four towers destroyed and Drek killed this is worth around 100k in experience, and usually a lot of honor also. Although I participate actively you don't really have to do anything significant to contribute. The only drawback is the 20-30 minute que time. This is the best no-effort way to level.
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