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/wiki/TheSurgeonsER.wiki
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-#summary Todo list for Zircean.
-
-= Introduction =
-
-I'm doing this because I have ADD and I'm constantly changing what I'm
focusing on. This is most unfortunate. Since I'm a resident codemonkey,
feel free to add things to this page for me to complete. However, please
remember to put them in the correct list.
-
-= Details =
-
-== Features for the upcoming version ==
-
- * [Refactoring]
- * Accounts
- * LWJGL renderer (perhaps introducing 3D?)
-
-== Features for future versions ==
-
- * MISSION MANIA and HANABI ATTACK modes
- * Rework GEM MANIA to move more information from hardcoding to the map
definitions, such as number of normal and EX stages, etc.
-
-== Long-term projects ==
-
- * Widget engine for the UI
- * Implementation of !PetitPrince's UI or similar, whatever is decided
upon by then.
- * NDK (!NullpoMino Development Kit): a method of allowing user content
to be pushed straight into NullpoMino.
- * This is somewhat inspired by Tessellate, and it can be used in the
future to provide DLC, perhaps?
-
-= The future of !NullpoMino =
-
-In all, I think the best way to move forward now is to make the UI more
user-friendly such that people who are new to the scene will be able to
move through it relatively pain-free. Right now, the major complaint
against !NullpoMino is not the lack of features, as it is the most
feature-complete of any clone out there right now, but the fact that people
don't really know what they're doing. A !NullpoMino Guide has combated this
somewhat, but the problem still remains that there are a lot of options
that go unused and this is unnecessary.
-
-To this end, I'd started the discussion on UI updates for !NullpoMino, and
I hope we can roll out and entirely new and much more intuitive interface
by NM8. Currently, the netplay interface has been improved to the point
where rated netplay is a lot more fun and easy that it formerly was. This
is great. We should keep moving in this direction.
-
-I'd also like to focus on making things more modular in general, in order
to solve problems like the speed curve import problem (see
KitaruAndTheToDoList).