Issue 90 in nullpomino: performance problem when using AI for netplay

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nullp...@googlecode.com

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Jun 13, 2013, 10:14:49 AM6/13/13
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Status: New
Owner: ----
Labels: Type-Defect Priority-Medium

New issue 90 by farter...@gmail.com: performance problem when using AI for
netplay
http://code.google.com/p/nullpomino/issues/detail?id=90

What steps will reproduce the problem?
1. turn AI on for 1P
2. enter netplay
3. play for some games

What is the expected output? What do you see instead?
cpu usage is low for the first few games, but soon increases, eating a full
core, and gets slower and slower.

What version of the product are you using? On what operating system?
v7.5.0 stable, win7 32-bit

Please provide any additional information below.
http://imgur.com/s50aYca
see pic above, after finishing several games, while waiting, the windows
service CryptSvc running with full power.
when i quit the room, the cpu usage of javaw.exe returns to around 1%.
for comparison, i created a new room, then CryptSvc starts takeing about
3.0% on average (windows resource monitor says), and javaw is 3.3%, so
seems it's also CryptSvc taking most part....

so.... forgot to stop some “encryption” when AI stops running for a game on
netplay?

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nullp...@googlecode.com

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Apr 22, 2014, 6:41:59 AM4/22/14
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Comment #1 on issue 90 by farter...@gmail.com: performance problem when
another time... ran ~80 games, using a bot modified from the
original "basic".
http://imgur.com/NwxTSfb
SSDP Discovery O_o
since it's the only process taking so much cpu time, it's sure the service
is called by javaw.
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