New issue 20 by prelude...@gmail.com: FPS drop in netplay
http://code.google.com/p/nullpomino/issues/detail?id=20
What steps will reproduce the problem?
1. Play or observe a game in netplay mode
2. Wait for pieces to fill up players' fields
3. FPS drops after lots of pieces are placed
What is the expected output? What do you see instead?
FPS drops dramatically / CPU usage increases. For most players, 1v1 is fine
but as more players join, the game becomes unplayable due to the FPS drop.
Please use labels and text to provide additional information.
I have noticed some slowdowns with 6 players games before. I was
My SDL runs at a consistent 50 FPS on netplay on this computer, but Slick
keeps 60 FPS pretty well. Not sure if I've seen this.
I'm running slick on Windows XP, 1.8ghz Athlon XP, 1gb RAM. 2-3 player
games run at 60fps but 4 player games drop to the 40-50s. 6p games drop to
around the 30s.
I have same results with comparable hardware. I don't think this is problem
with nullpomino itself, just libraries nullpomino use don't offer very good
performance.
can you try with current version? i had chance to play on this old pc today
and with 7.5 i get 60fps in 6p game.