ms based? this is how toj and tf work, right?
i know old engine gave you lot of trouble, so it may be worth to try
other approach.
but this won't be good for tgm gameplay, right?
well i was thinking solution for nullpomino fps/timing issues would be
some sort of frame skip. currently when nullpomino can't keep up with
60fps it will slow down, so time is not accurate, but if it would be
allowed to call update logic few times for single render when it stays
behind, that would allow to keep time accurate.
anyway, i hope you will find good solution that will fix all issues.
Take care of yourself.