First off....there is a great discussion on Float Linear and 3D on the shake listserver (I know most of you are already on there, but just a heads up).
So we are running some customized pipeline/assest management software that does some really helpful things at render time, such as converting multiple renders to multiple resized formats for previewing and other tasks. We are mainly working with 1080p full CG renders. We are fortunate enough to have deployable MacBooks and IMacs, config'd to our standards by IT, to give to clients for communication and previewing purposes as well.
My question is, why type of QT codecs do you prefer for previewing? Speaking in terms of size, H264 is great for that, but it introduces that gamma bump which washes everything out (especially on these hazy mid-day shots. This is fine for previewing models, anim and things that do not need to be color accurate, but once we arrive at the comp stage though, the issue of color always comes up. Sorenson is usually pretty good, but that crushes the lower end down sometimes as well. For uncompressed, we've found that Blackmagic retains the most accurate color information versus the rest of the qt codecs, which works for for delivery, but not previewing. We have a bajillion seats of shake, but we are in the process of transitioning to Nuke (if that matters and yes this will be on that list too). These renders are for game cinematics which will be encoded on a blu ray, but that conversion process is done by the developer, so it is out of our hands. Our final output usually a 16 bit img seq of some sort depending on the client.
Does anyone have any suggestions for a good previewing codec or encoding practices that retain accurate or as close as possible to accurate color data......or maybe some CC'ing method that I can stick at the bottom of the tree before render?
Thanks,
Sean